[PATCH 5/7] d3d10/effect: Use separate enum to describe property container.

Nikolay Sivov nsivov at codeweavers.com
Fri Oct 1 15:17:10 CDT 2021



On 10/1/21 11:06 PM, Matteo Bruni wrote:
> On Fri, Oct 1, 2021 at 8:14 AM Nikolay Sivov <nsivov at codeweavers.com> wrote:
>> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
>> ---
>>
>> The point is to have pass fields later in same property description data,
>> and passes are not shader objects, with no corresponding SVT type.
> Any examples of those properties?
Numerical ones are stencil_ref, blend_factor, sample_mask fields as they
are called now. The rest is objects, to be represented with variable
pointers.

All of that could be dynamic, e.g. you can set SetBlendState(var1, var2,
var3) and have that updated when necessary.



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