[PATCH vkd3d 1/5] vkd3d-shader/hlsl: SM4 immediate constants do not have a register index.
Zebediah Figura
zfigura at codeweavers.com
Sun Oct 3 19:19:05 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index f72494311..328a8ba1b 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -961,8 +961,6 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
instr.srcs[0].reg.dim = (dimx > 1) ? VKD3D_SM4_DIMENSION_VEC4 : VKD3D_SM4_DIMENSION_SCALAR;
instr.srcs[0].reg.type = VKD3D_SM4_RT_IMMCONST;
- instr.srcs[0].reg.idx[0] = constant->reg.id;
- instr.srcs[0].reg.idx_count = 1;
for (i = 0; i < dimx; ++i)
instr.srcs[0].reg.immconst_uint[i] = constant->value[i].u;
instr.src_count = 1,
--
2.33.0
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