[PATCH vkd3d 1/5] vkd3d-shader/hlsl: SM4 immediate constants do not have a register index.

Zebediah Figura zfigura at codeweavers.com
Sun Oct 3 19:19:05 CDT 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_sm4.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index f72494311..328a8ba1b 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -961,8 +961,6 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
 
     instr.srcs[0].reg.dim = (dimx > 1) ? VKD3D_SM4_DIMENSION_VEC4 : VKD3D_SM4_DIMENSION_SCALAR;
     instr.srcs[0].reg.type = VKD3D_SM4_RT_IMMCONST;
-    instr.srcs[0].reg.idx[0] = constant->reg.id;
-    instr.srcs[0].reg.idx_count = 1;
     for (i = 0; i < dimx; ++i)
         instr.srcs[0].reg.immconst_uint[i] = constant->value[i].u;
     instr.src_count = 1,
-- 
2.33.0




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