[PATCH vkd3d 3/5] tests: Use % as the shader_test comment character.

Zebediah Figura zfigura at codeweavers.com
Sun Oct 3 19:19:07 CDT 2021


So as to avoid clashing with the preprocessor.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 tests/hlsl-array-dimension.shader_test         | 3 ++-
 tests/hlsl-vector-indexing-uniform.shader_test | 2 +-
 tests/shader_runner_d3d12.c                    | 8 +++-----
 3 files changed, 6 insertions(+), 7 deletions(-)

diff --git a/tests/hlsl-array-dimension.shader_test b/tests/hlsl-array-dimension.shader_test
index fdb52b144..469d36bf6 100644
--- a/tests/hlsl-array-dimension.shader_test
+++ b/tests/hlsl-array-dimension.shader_test
@@ -1,4 +1,5 @@
-# Test what kinds of expressions are valid array dimensions.
+% Test what kinds of expressions are valid array dimensions.
+
 [pixel shader]
 float4 main() : sv_target
 {
diff --git a/tests/hlsl-vector-indexing-uniform.shader_test b/tests/hlsl-vector-indexing-uniform.shader_test
index 2556b589e..26a458796 100644
--- a/tests/hlsl-vector-indexing-uniform.shader_test
+++ b/tests/hlsl-vector-indexing-uniform.shader_test
@@ -1,4 +1,4 @@
-# Use a uniform to prevent the compiler from optimizing.
+% Use a uniform to prevent the compiler from optimizing.
 
 [pixel shader]
 uniform int i;
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index d5c0380e8..a0cdc5b38 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -452,13 +452,12 @@ START_TEST(shader_runner_d3d12)
 
             vkd3d_test_set_context("Section %.*s, line %u", strlen(line) - 1, line, line_number);
         }
-        else if (line[0] != '\n')
+        else if (line[0] != '%' && line[0] != '\n')
         {
             switch (state)
             {
                 case STATE_NONE:
-                    if (line[0] != '#')
-                        fprintf(stderr, "Ignoring line '%s' in %s.\n", line, argv[1]);
+                    fprintf(stderr, "Ignoring line '%s' in %s.\n", line, argv[1]);
                     break;
 
                 case STATE_PREPROC:
@@ -475,8 +474,7 @@ START_TEST(shader_runner_d3d12)
                 }
 
                 case STATE_TEST:
-                    if (line[0] != '#')
-                        parse_test_directive(&context, line);
+                    parse_test_directive(&context, line);
                     break;
             }
         }
-- 
2.33.0




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