[PATCH 1/7] d3d10/effect: Remove fixme from D3D10CreateEffectFromMemory().
Nikolay Sivov
nsivov at codeweavers.com
Mon Oct 4 06:48:44 CDT 2021
It's definitely not complete, but it's not a stub.
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3d10/effect.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 5a5f9f37e6d..c135c76811d 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -8631,7 +8631,7 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl
ID3D10Effect *pool = NULL;
HRESULT hr;
- FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
+ TRACE("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p.\n",
data, data_size, flags, device, effect_pool, effect);
if (!(flags & D3D10_EFFECT_COMPILE_CHILD_EFFECT) != !effect_pool)
--
2.33.0
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