[PATCH vkd3d 2/5] vkd3d-shader/hlsl: Get rid of hlsl_type_is_void().
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Oct 4 09:52:45 CDT 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Il 04/10/21 02:19, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.c | 7 +------
> libs/vkd3d-shader/hlsl.h | 1 -
> libs/vkd3d-shader/hlsl.y | 4 ++--
> 3 files changed, 3 insertions(+), 9 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
> index 66ca389a1..f03777a65 100644
> --- a/libs/vkd3d-shader/hlsl.c
> +++ b/libs/vkd3d-shader/hlsl.c
> @@ -640,11 +640,6 @@ struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_loc
> return loop;
> }
>
> -bool hlsl_type_is_void(const struct hlsl_type *type)
> -{
> - return type->type == HLSL_CLASS_OBJECT && type->base_type == HLSL_TYPE_VOID;
> -}
> -
> struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type,
> struct list *parameters, const struct hlsl_semantic *semantic, struct vkd3d_shader_location loc)
> {
> @@ -656,7 +651,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hl
> decl->parameters = parameters;
> decl->loc = loc;
>
> - if (!hlsl_type_is_void(return_type))
> + if (!hlsl_types_are_equal(return_type, ctx->builtin_types.Void))
> {
> struct hlsl_ir_var *return_var;
> char name[28];
> diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
> index 9686a496b..77b4ce928 100644
> --- a/libs/vkd3d-shader/hlsl.h
> +++ b/libs/vkd3d-shader/hlsl.h
> @@ -683,7 +683,6 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
> unsigned int default_majority, unsigned int modifiers);
> unsigned int hlsl_type_component_count(struct hlsl_type *type);
> unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
> -bool hlsl_type_is_void(const struct hlsl_type *type);
> bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
>
> unsigned int hlsl_combine_swizzles(unsigned int first, unsigned int second, unsigned int dim);
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index d1ef9eb4a..6f1794e79 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -506,7 +506,7 @@ static struct hlsl_ir_jump *add_return(struct hlsl_ctx *ctx, struct list *instrs
> return NULL;
> list_add_after(&return_value->entry, &store->node.entry);
> }
> - else if (!hlsl_type_is_void(return_type))
> + else if (ctx->cur_function->return_var)
> {
> hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RETURN, "Non-void function must return a value.");
> return NULL;
> @@ -2210,7 +2210,7 @@ func_prototype:
> "\"%s\" was previously declared here.", $3);
> YYABORT;
> }
> - if (hlsl_type_is_void($2) && $7.semantic.name)
> + if (hlsl_types_are_equal($2, ctx->builtin_types.Void) && $7.semantic.name)
> {
> hlsl_error(ctx, @7, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
> "Semantics are not allowed on void functions.");
>
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