[PATCH 3/7] d3d10/effect: Rename known and used field in type descriptor.
Matteo Bruni
matteo.mystral at gmail.com
Tue Oct 5 03:20:20 CDT 2021
On Mon, Oct 4, 2021 at 1:49 PM Nikolay Sivov <nsivov at codeweavers.com> wrote:
>
> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
> ---
> dlls/d3d10/effect.c | 13 +++++++------
> 1 file changed, 7 insertions(+), 6 deletions(-)
>
> diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
> index de236ca2513..38bde6ef83c 100644
> --- a/dlls/d3d10/effect.c
> +++ b/dlls/d3d10/effect.c
> @@ -968,9 +968,8 @@ static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object, D
>
> static HRESULT parse_fx10_type(const char *data, size_t data_size, DWORD offset, struct d3d10_effect_type *t)
> {
> - DWORD typeinfo, type_flags;
> + DWORD typeinfo, type_flags, type_kind;
> const char *ptr;
> - DWORD unknown0;
> unsigned int i;
>
> if (offset >= data_size || !require_space(offset, 6, sizeof(DWORD), data_size))
> @@ -990,8 +989,8 @@ static HRESULT parse_fx10_type(const char *data, size_t data_size, DWORD offset,
> }
> TRACE("Type name: %s.\n", debugstr_a(t->name));
>
> - read_dword(&ptr, &unknown0);
> - TRACE("Unknown 0: %u.\n", unknown0);
> + read_dword(&ptr, &type_kind);
> + TRACE("Kind: %u.\n", type_kind);
>
> read_dword(&ptr, &t->element_count);
> TRACE("Element count: %u.\n", t->element_count);
> @@ -1005,9 +1004,11 @@ static HRESULT parse_fx10_type(const char *data, size_t data_size, DWORD offset,
> read_dword(&ptr, &t->size_packed);
> TRACE("Packed size %#x.\n", t->size_packed);
>
> - switch (unknown0)
> + switch (type_kind)
> {
> case 1:
> + TRACE("Type is numeric.\n");
> +
> if (!require_space(ptr - data, 1, sizeof(typeinfo), data_size))
> {
> WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
If you feel fancy you could introduce an enum. Not required by any means.
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