[PATCH 7/8] d3d10/effect: Set state block masks for state variables.
Nikolay Sivov
nsivov at codeweavers.com
Wed Oct 6 02:53:38 CDT 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3d10/effect.c | 6 ++++++
dlls/d3d10/tests/effect.c | 3 ---
2 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index afcd292356e..0ba906375d7 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -4157,6 +4157,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10E
D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_PS, 0, 1);
if (pass->gs.shader != &null_shader_variable)
D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_GS, 0, 1);
+ if (pass->rasterizer)
+ D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_RS_RASTERIZER_STATE, 0, 1);
+ if (pass->depth_stencil)
+ D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_OM_DEPTH_STENCIL_STATE, 0, 1);
+ if (pass->blend)
+ D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_OM_BLEND_STATE, 0, 1);
return S_OK;
}
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c
index 1a06ff95365..781abb46745 100644
--- a/dlls/d3d10/tests/effect.c
+++ b/dlls/d3d10/tests/effect.c
@@ -4331,13 +4331,10 @@ static void test_effect_state_groups(void)
hr = pass->lpVtbl->ComputeStateBlockMask(pass, &mask);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_RS_RASTERIZER_STATE, 0);
-todo_wine
ok(ret, "Unexpected mask.\n");
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_OM_DEPTH_STENCIL_STATE, 0);
-todo_wine
ok(ret, "Unexpected mask.\n");
ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_OM_BLEND_STATE, 0);
-todo_wine
ok(ret, "Unexpected mask.\n");
hr = pass->lpVtbl->Apply(pass, 0);
--
2.33.0
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