[PATCH 1/2] joy.cpl: Acquire the device before starting effect.
Rémi Bernon
rbernon at codeweavers.com
Wed Oct 6 03:26:41 CDT 2021
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
We are going to implement more accurate checks in SetParameters and
these calls seem to be required in order to start an effect.
dlls/joy.cpl/main.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/joy.cpl/main.c b/dlls/joy.cpl/main.c
index 57c188a5df1..3c9949b7ef3 100644
--- a/dlls/joy.cpl/main.c
+++ b/dlls/joy.cpl/main.c
@@ -726,6 +726,9 @@ static void ff_handle_effectchange(HWND hwnd, struct Joystick *joy)
if (sel < 0) return;
joy->chosen_effect = sel;
+ IDirectInputDevice8_Unacquire(joy->device);
+ IDirectInputDevice8_SetCooperativeLevel(joy->device, GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND|DISCL_EXCLUSIVE);
+ IDirectInputDevice8_Acquire(joy->device);
}
static DWORD WINAPI ff_input_thread(void *param)
--
2.33.0
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