[PATCH 1/2] joy.cpl: Acquire the device before starting effect.

Rémi Bernon rbernon at codeweavers.com
Wed Oct 6 03:26:41 CDT 2021


Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---

We are going to implement more accurate checks in SetParameters and
these calls seem to be required in order to start an effect.

 dlls/joy.cpl/main.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/joy.cpl/main.c b/dlls/joy.cpl/main.c
index 57c188a5df1..3c9949b7ef3 100644
--- a/dlls/joy.cpl/main.c
+++ b/dlls/joy.cpl/main.c
@@ -726,6 +726,9 @@ static void ff_handle_effectchange(HWND hwnd, struct Joystick *joy)
     if (sel < 0) return;
 
     joy->chosen_effect = sel;
+    IDirectInputDevice8_Unacquire(joy->device);
+    IDirectInputDevice8_SetCooperativeLevel(joy->device, GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND|DISCL_EXCLUSIVE);
+    IDirectInputDevice8_Acquire(joy->device);
 }
 
 static DWORD WINAPI ff_input_thread(void *param)
-- 
2.33.0




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