[PATCH v5 1/2] wined3d: Set VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT for unordered access images.
Jan Sikorski
jsikorski at codeweavers.com
Wed Oct 6 03:50:10 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/wined3d/texture.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index db32274960f..339bf4e205a 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -5092,8 +5092,13 @@ BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
resource = &texture_vk->t.resource;
format_vk = wined3d_format_vk(resource->format);
- if (wined3d_format_is_typeless(&format_vk->f) || texture_vk->t.swapchain)
+ if (wined3d_format_is_typeless(&format_vk->f) || texture_vk->t.swapchain
+ || (texture_vk->t.resource.bind_flags & WINED3D_BIND_UNORDERED_ACCESS))
+ {
+ /* For UAVs, we need this in case a clear necessitates creation of a new view
+ * with a different format. */
flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
+ }
switch (resource->type)
{
--
2.30.2
More information about the wine-devel
mailing list