[PATCH 3/5] wined3d: Declare gl_Position as invariant.
Matteo Bruni
matteo.mystral at gmail.com
Wed Oct 6 11:22:59 CDT 2021
On Wed, Oct 6, 2021 at 6:00 PM Henri Verbeet <hverbeet at gmail.com> wrote:
>
> On Wed, 6 Oct 2021 at 16:10, Matteo Bruni <mbruni at codeweavers.com> wrote:
> > @@ -8991,6 +8996,8 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr
> >
> > shader_glsl_add_version_declaration(buffer, gl_info);
> >
> > + shader_addline(buffer, "invariant gl_Position;\n");
> > +
> > if (shader_glsl_use_explicit_attrib_location(gl_info))
> > shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n");
> >
> This introduces GLSL compilation errors in the tests:
>
> 0:3(1): error: #extension directive is not allowed in the middle of a shader
>
Oops, not sure how I missed that.
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