[PATCH vkd3d 5/5] vkd3d: Create and write descriptor sets for root signature unbounded ranges.

Henri Verbeet hverbeet at codeweavers.com
Wed Oct 6 11:43:30 CDT 2021


From: Conor McCarthy <cmccarthy at codeweavers.com>

Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 libs/vkd3d/command.c       | 120 +++++++++++++++++++-----
 libs/vkd3d/device.c        | 114 +++++++++++++++++++++++
 libs/vkd3d/resource.c      |   9 ++
 libs/vkd3d/state.c         | 181 ++++++++++++++++++++++++++++++++-----
 libs/vkd3d/vkd3d_private.h |  40 +++++++-
 tests/d3d12.c              |  18 ++--
 6 files changed, 424 insertions(+), 58 deletions(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 9f4a4149..118fc4bb 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -1,6 +1,7 @@
 /*
  * Copyright 2016 Józef Kucia for CodeWeavers
  * Copyright 2016 Henri Verbeet for CodeWeavers
+ * Copyright 2021 Conor McCarthy for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -1363,10 +1364,12 @@ static VkDescriptorPool d3d12_command_allocator_allocate_descriptor_pool(
 }
 
 static VkDescriptorSet d3d12_command_allocator_allocate_descriptor_set(
-        struct d3d12_command_allocator *allocator, VkDescriptorSetLayout vk_set_layout)
+        struct d3d12_command_allocator *allocator, VkDescriptorSetLayout vk_set_layout,
+        unsigned int variable_binding_size, bool unbounded)
 {
     struct d3d12_device *device = allocator->device;
     const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
+    VkDescriptorSetVariableDescriptorCountAllocateInfoEXT set_size;
     struct VkDescriptorSetAllocateInfo set_desc;
     VkDevice vk_device = device->vk_device;
     VkDescriptorSet vk_descriptor_set;
@@ -1382,6 +1385,14 @@ static VkDescriptorSet d3d12_command_allocator_allocate_descriptor_set(
     set_desc.descriptorPool = allocator->vk_descriptor_pool;
     set_desc.descriptorSetCount = 1;
     set_desc.pSetLayouts = &vk_set_layout;
+    if (unbounded)
+    {
+        set_desc.pNext = &set_size;
+        set_size.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT;
+        set_size.pNext = NULL;
+        set_size.descriptorSetCount = 1;
+        set_size.pDescriptorCounts = &variable_binding_size;
+    }
     if ((vr = VK_CALL(vkAllocateDescriptorSets(vk_device, &set_desc, &vk_descriptor_set))) >= 0)
         return vk_descriptor_set;
 
@@ -2562,7 +2573,12 @@ static void d3d12_command_list_prepare_descriptors(struct d3d12_command_list *li
         enum vkd3d_pipeline_bind_point bind_point)
 {
     struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
+    unsigned int variable_binding_size, unbounded_offset, table_index, heap_size, i;
     const struct d3d12_root_signature *root_signature = bindings->root_signature;
+    const struct d3d12_descriptor_set_layout *layout;
+    struct d3d12_device *device = list->device;
+    const struct d3d12_desc *base_descriptor;
+    VkDescriptorSet vk_descriptor_set;
 
     if (bindings->descriptor_set_count && !bindings->in_use)
         return;
@@ -2579,9 +2595,33 @@ static void d3d12_command_list_prepare_descriptors(struct d3d12_command_list *li
      *   by an update command, or freed) between when the command is recorded
      *   and when the command completes executing on the queue."
      */
-    bindings->descriptor_sets[0] = d3d12_command_allocator_allocate_descriptor_set(list->allocator,
-            root_signature->vk_set_layouts[root_signature->main_set]);
-    bindings->descriptor_set_count = 1;
+    bindings->descriptor_set_count = 0;
+    for (i = root_signature->main_set; i < root_signature->vk_set_count; ++i)
+    {
+        layout = &root_signature->descriptor_set_layouts[i];
+        unbounded_offset = layout->unbounded_offset;
+        table_index = layout->table_index;
+        variable_binding_size = 0;
+
+        if (unbounded_offset != UINT_MAX
+                /* Descriptors may not be set, eg. WoW. */
+                && (base_descriptor = d3d12_desc_from_gpu_handle(bindings->descriptor_tables[table_index])))
+        {
+            heap_size = vkd3d_gpu_descriptor_allocator_range_size_from_descriptor(
+                    &device->gpu_descriptor_allocator, base_descriptor);
+
+            if (heap_size < unbounded_offset)
+                WARN("Descriptor heap size %u is less than the offset %u of an unbounded range in table %u, "
+                        "vk set %u.\n", heap_size, unbounded_offset, table_index, i);
+            else
+                variable_binding_size = heap_size - unbounded_offset;
+        }
+
+        vk_descriptor_set = d3d12_command_allocator_allocate_descriptor_set(list->allocator,
+                layout->vk_layout, variable_binding_size, unbounded_offset != UINT_MAX);
+        bindings->descriptor_sets[bindings->descriptor_set_count++] = vk_descriptor_set;
+    }
+
     bindings->in_use = false;
 
     bindings->descriptor_table_dirty_mask |= bindings->descriptor_table_active_mask & root_signature->descriptor_table_mask;
@@ -2596,13 +2636,14 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
     uint32_t descriptor_range_magic = range->descriptor_magic;
     const struct vkd3d_view *view = descriptor->u.view;
     uint32_t vk_binding = range->binding;
+    uint32_t set = range->set;
 
     if (descriptor->magic != descriptor_range_magic)
         return false;
 
     vk_descriptor_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
     vk_descriptor_write->pNext = NULL;
-    vk_descriptor_write->dstSet = vk_descriptor_sets[0];
+    vk_descriptor_write->dstSet = vk_descriptor_sets[set];
     vk_descriptor_write->dstBinding = use_array ? vk_binding : vk_binding + index;
     vk_descriptor_write->dstArrayElement = use_array ? index : 0;
     vk_descriptor_write->descriptorCount = 1;
@@ -2620,12 +2661,26 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
         case VKD3D_DESCRIPTOR_MAGIC_SRV:
         case VKD3D_DESCRIPTOR_MAGIC_UAV:
             /* We use separate bindings for buffer and texture SRVs/UAVs.
-             * See d3d12_root_signature_init(). */
-            if (!use_array)
-                vk_descriptor_write->dstBinding = vk_binding + 2 * index;
-            if (descriptor->vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
-                    && descriptor->vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
-                ++vk_descriptor_write->dstBinding;
+             * See d3d12_root_signature_init(). For unbounded ranges the
+             * descriptors exist in two consecutive sets, otherwise they occur
+             * in pairs in one set. */
+            if (range->descriptor_count == UINT_MAX)
+            {
+                if (descriptor->vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
+                        && descriptor->vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
+                {
+                    vk_descriptor_write->dstSet = vk_descriptor_sets[set + 1];
+                    vk_descriptor_write->dstBinding = 0;
+                }
+            }
+            else
+            {
+                if (!use_array)
+                    vk_descriptor_write->dstBinding = vk_binding + 2 * index;
+                if (descriptor->vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
+                        && descriptor->vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
+                    ++vk_descriptor_write->dstBinding;
+            }
 
             if (descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
                     || descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
@@ -2673,19 +2728,38 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
     VkDevice vk_device = list->device->vk_device;
     unsigned int i, j, k, descriptor_count;
     struct d3d12_desc *descriptor;
+    unsigned int write_count = 0;
+    bool unbounded = false;
 
     descriptor_table = root_signature_get_descriptor_table(root_signature, index);
 
-    descriptor_count = 0;
     current_descriptor_write = descriptor_writes;
     current_image_info = image_infos;
     for (i = 0; i < descriptor_table->range_count; ++i)
     {
         range = &descriptor_table->ranges[i];
 
+        /* The first unbounded range of each type is written until the heap end is reached. Do not repeat. */
+        if (unbounded && i && range->type == descriptor_table->ranges[i - 1].type)
+            continue;
+
         descriptor = base_descriptor + range->offset;
 
-        for (j = 0; j < range->descriptor_count; ++j, ++descriptor)
+        descriptor_count = range->descriptor_count;
+        if ((unbounded = descriptor_count == UINT_MAX))
+        {
+            descriptor_count = vkd3d_gpu_descriptor_allocator_range_size_from_descriptor(
+                    &list->device->gpu_descriptor_allocator, descriptor);
+
+            if (descriptor_count > range->vk_binding_count)
+            {
+                ERR("Heap descriptor count %u exceeds maximum Vulkan count %u. Reducing to the Vulkan maximum.\n",
+                        descriptor_count, range->vk_binding_count);
+                descriptor_count = range->vk_binding_count;
+            }
+        }
+
+        for (j = 0; j < descriptor_count; ++j, ++descriptor)
         {
             unsigned int register_idx = range->base_register_idx + j;
 
@@ -2707,25 +2781,29 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
                 }
             }
 
+            /* Not all descriptors are necessarily populated if the range is unbounded. */
+            if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_FREE)
+                continue;
+
             if (!vk_write_descriptor_set_from_d3d12_desc(current_descriptor_write, current_image_info,
                     descriptor, range, bindings->descriptor_sets, j, root_signature->use_descriptor_arrays))
                 continue;
 
-            ++descriptor_count;
+            ++write_count;
             ++current_descriptor_write;
             ++current_image_info;
 
-            if (descriptor_count == ARRAY_SIZE(descriptor_writes))
+            if (write_count == ARRAY_SIZE(descriptor_writes))
             {
-                VK_CALL(vkUpdateDescriptorSets(vk_device, descriptor_count, descriptor_writes, 0, NULL));
-                descriptor_count = 0;
+                VK_CALL(vkUpdateDescriptorSets(vk_device, write_count, descriptor_writes, 0, NULL));
+                write_count = 0;
                 current_descriptor_write = descriptor_writes;
                 current_image_info = image_infos;
             }
         }
     }
 
-    VK_CALL(vkUpdateDescriptorSets(vk_device, descriptor_count, descriptor_writes, 0, NULL));
+    VK_CALL(vkUpdateDescriptorSets(vk_device, write_count, descriptor_writes, 0, NULL));
 }
 
 static bool vk_write_descriptor_set_from_root_descriptor(VkWriteDescriptorSet *vk_descriptor_write,
@@ -2850,8 +2928,8 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma
     uav_counter_count = state->uav_counters.binding_count;
     if (!(vk_descriptor_writes = vkd3d_calloc(uav_counter_count, sizeof(*vk_descriptor_writes))))
         return;
-    if (!(vk_descriptor_set = d3d12_command_allocator_allocate_descriptor_set(list->allocator,
-            state->uav_counters.vk_set_layout)))
+    if (!(vk_descriptor_set = d3d12_command_allocator_allocate_descriptor_set(
+            list->allocator, state->uav_counters.vk_set_layout, 0, false)))
         goto done;
 
     for (i = 0; i < uav_counter_count; ++i)
@@ -4946,7 +5024,7 @@ static void d3d12_command_list_clear_uav(struct d3d12_command_list *list,
     }
 
     if (!(write_set.dstSet = d3d12_command_allocator_allocate_descriptor_set(
-            list->allocator, pipeline.vk_set_layout)))
+            list->allocator, pipeline.vk_set_layout, 0, false)))
     {
         ERR("Failed to allocate descriptor set.\n");
         return;
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 0fadb521..320a759a 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2173,6 +2173,118 @@ static void vkd3d_gpu_va_allocator_cleanup(struct vkd3d_gpu_va_allocator *alloca
     pthread_mutex_destroy(&allocator->mutex);
 }
 
+bool vkd3d_gpu_descriptor_allocator_register_range(struct vkd3d_gpu_descriptor_allocator *allocator,
+        const struct d3d12_desc *base, size_t count)
+{
+    struct vkd3d_gpu_descriptor_allocation *allocation;
+    int rc;
+
+    if ((rc = pthread_mutex_lock(&allocator->mutex)))
+    {
+        ERR("Failed to lock mutex, error %d.\n", rc);
+        return false;
+    }
+
+    if (!vkd3d_array_reserve((void **)&allocator->allocations, &allocator->allocations_size,
+            allocator->allocation_count + 1, sizeof(*allocator->allocations)))
+    {
+        pthread_mutex_unlock(&allocator->mutex);
+        return false;
+    }
+
+    allocation = &allocator->allocations[allocator->allocation_count++];
+    allocation->base = base;
+    allocation->count = count;
+
+    pthread_mutex_unlock(&allocator->mutex);
+
+    return true;
+}
+
+bool vkd3d_gpu_descriptor_allocator_unregister_range(
+        struct vkd3d_gpu_descriptor_allocator *allocator, const struct d3d12_desc *base)
+{
+    bool found;
+    size_t i;
+    int rc;
+
+    if ((rc = pthread_mutex_lock(&allocator->mutex)))
+    {
+        ERR("Failed to lock mutex, error %d.\n", rc);
+        return false;
+    }
+
+    for (i = 0, found = false; i < allocator->allocation_count; ++i)
+    {
+        if (allocator->allocations[i].base != base)
+            continue;
+
+        if (i != --allocator->allocation_count)
+            allocator->allocations[i] = allocator->allocations[allocator->allocation_count];
+
+        found = true;
+        break;
+    }
+
+    pthread_mutex_unlock(&allocator->mutex);
+
+    return found;
+}
+
+/* Return the available size from the specified descriptor to the heap end. */
+size_t vkd3d_gpu_descriptor_allocator_range_size_from_descriptor(
+        struct vkd3d_gpu_descriptor_allocator *allocator, const struct d3d12_desc *desc)
+{
+    struct vkd3d_gpu_descriptor_allocation *allocation;
+    size_t remaining, offset, i;
+    int rc;
+
+    if ((rc = pthread_mutex_lock(&allocator->mutex)))
+    {
+        ERR("Failed to lock mutex, error %d.\n", rc);
+        return 0;
+    }
+
+    for (i = 0, remaining = 0; i < allocator->allocation_count; ++i)
+    {
+        allocation = &allocator->allocations[i];
+
+        if (desc < allocation->base)
+            continue;
+
+        offset = desc - allocation->base;
+        if (offset >= allocation->count)
+            continue;
+
+        remaining = allocation->count - offset;
+        break;
+    }
+
+    pthread_mutex_unlock(&allocator->mutex);
+
+    return remaining;
+}
+
+static bool vkd3d_gpu_descriptor_allocator_init(struct vkd3d_gpu_descriptor_allocator *allocator)
+{
+    int rc;
+
+    memset(allocator, 0, sizeof(*allocator));
+    if ((rc = pthread_mutex_init(&allocator->mutex, NULL)))
+    {
+        ERR("Failed to initialise mutex, error %d.\n", rc);
+        return false;
+    }
+
+    return true;
+}
+
+static void vkd3d_gpu_descriptor_allocator_cleanup(struct vkd3d_gpu_descriptor_allocator *allocator)
+{
+    vkd3d_free(allocator->allocations);
+    pthread_mutex_destroy(&allocator->mutex);
+}
+
 /* ID3D12Device */
 static inline struct d3d12_device *impl_from_ID3D12Device(ID3D12Device *iface)
 {
@@ -2227,6 +2339,7 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device *iface)
         vkd3d_uav_clear_state_cleanup(&device->uav_clear_state, device);
         vkd3d_destroy_null_resources(&device->null_resources, device);
         vkd3d_gpu_va_allocator_cleanup(&device->gpu_va_allocator);
+        vkd3d_gpu_descriptor_allocator_cleanup(&device->gpu_descriptor_allocator);
         vkd3d_render_pass_cache_cleanup(&device->render_pass_cache, device);
         vkd3d_fence_worker_stop(&device->fence_worker, device);
         d3d12_device_destroy_pipeline_cache(device);
@@ -3729,6 +3842,7 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
         goto out_destroy_null_resources;
 
     vkd3d_render_pass_cache_init(&device->render_pass_cache);
+    vkd3d_gpu_descriptor_allocator_init(&device->gpu_descriptor_allocator);
     vkd3d_gpu_va_allocator_init(&device->gpu_va_allocator);
 
     for (i = 0; i < ARRAY_SIZE(device->desc_mutex); ++i)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 1ca23a90..a51f5795 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -3351,6 +3351,10 @@ static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHea
                 {
                     d3d12_desc_destroy(&descriptors[i], device);
                 }
+
+                if (device->vk_info.EXT_descriptor_indexing && !vkd3d_gpu_descriptor_allocator_unregister_range(
+                        &device->gpu_descriptor_allocator, descriptors))
+                    ERR("Failed to unregister descriptor range.\n");
                 break;
             }
 
@@ -3547,6 +3551,11 @@ HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
 
     memset(object->descriptors, 0, descriptor_size * desc->NumDescriptors);
 
+    if ((desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV || desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER)
+            && device->vk_info.EXT_descriptor_indexing && !vkd3d_gpu_descriptor_allocator_register_range(
+                    &device->gpu_descriptor_allocator, (struct d3d12_desc *)object->descriptors, desc->NumDescriptors))
+        ERR("Failed to register descriptor range.\n");
+
     TRACE("Created descriptor heap %p.\n", object);
 
     *descriptor_heap = object;
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 990b49b2..78b0c717 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1,6 +1,7 @@
 /*
  * Copyright 2016 Józef Kucia for CodeWeavers
  * Copyright 2016 Henri Verbeet for CodeWeavers
+ * Copyright 2021 Conor McCarthy for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -57,6 +58,14 @@ static ULONG STDMETHODCALLTYPE d3d12_root_signature_AddRef(ID3D12RootSignature *
     return refcount;
 }
 
+static void d3d12_descriptor_set_layout_cleanup(
+        struct d3d12_descriptor_set_layout *layout, struct d3d12_device *device)
+{
+    const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
+
+    VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, layout->vk_layout, NULL));
+}
+
 static void d3d12_root_signature_cleanup(struct d3d12_root_signature *root_signature,
         struct d3d12_device *device)
 {
@@ -66,7 +75,9 @@ static void d3d12_root_signature_cleanup(struct d3d12_root_signature *root_signa
     if (root_signature->vk_pipeline_layout)
         VK_CALL(vkDestroyPipelineLayout(device->vk_device, root_signature->vk_pipeline_layout, NULL));
     for (i = 0; i < root_signature->vk_set_count; ++i)
-        VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, root_signature->vk_set_layouts[i], NULL));
+    {
+        d3d12_descriptor_set_layout_cleanup(&root_signature->descriptor_set_layouts[i], device);
+    }
 
     if (root_signature->parameters)
     {
@@ -370,10 +381,10 @@ static HRESULT d3d12_root_signature_info_count_descriptors(struct d3d12_root_sig
         info->binding_count += binding_count;
     }
 
-    if (unbounded)
+    if (unbounded && !use_array)
     {
-        FIXME("Unhandled unbounded descriptor range.\n");
-        return E_NOTIMPL;
+        FIXME("The device does not support unbounded descriptor ranges.\n");
+        return E_FAIL;
     }
 
     return S_OK;
@@ -526,6 +537,8 @@ struct vkd3d_descriptor_set_context
 {
     VkDescriptorSetLayoutBinding *current_binding;
     VkDescriptorSetLayoutBinding *first_binding;
+    unsigned int table_index;
+    unsigned int unbounded_offset;
     unsigned int descriptor_index;
     uint32_t descriptor_binding;
 };
@@ -544,24 +557,30 @@ static bool vkd3d_validate_descriptor_set_count(struct d3d12_device *device, uns
 }
 
 static HRESULT vkd3d_create_descriptor_set_layout(struct d3d12_device *device,
-        VkDescriptorSetLayoutCreateFlags flags, unsigned int binding_count,
+        VkDescriptorSetLayoutCreateFlags flags, unsigned int binding_count, bool unbounded,
         const VkDescriptorSetLayoutBinding *bindings, VkDescriptorSetLayout *set_layout);
 
 static HRESULT d3d12_root_signature_append_descriptor_set_layout(struct d3d12_root_signature *root_signature,
     struct vkd3d_descriptor_set_context *context, VkDescriptorSetLayoutCreateFlags flags)
 {
+    struct d3d12_descriptor_set_layout *layout;
+    unsigned int index;
     HRESULT hr;
 
     if (!context->descriptor_binding)
         return S_OK;
 
-    if (!vkd3d_validate_descriptor_set_count(root_signature->device, root_signature->vk_set_count + 1))
+    index = root_signature->vk_set_count;
+    layout = &root_signature->descriptor_set_layouts[index];
+
+    if (!vkd3d_validate_descriptor_set_count(root_signature->device, index + 1))
         return E_INVALIDARG;
 
-    if (FAILED(hr = vkd3d_create_descriptor_set_layout(root_signature->device,
-            flags, context->descriptor_binding, context->first_binding,
-            &root_signature->vk_set_layouts[root_signature->vk_set_count])))
+    if (FAILED(hr = vkd3d_create_descriptor_set_layout(root_signature->device, flags, context->descriptor_binding,
+            context->unbounded_offset != UINT_MAX, context->first_binding, &layout->vk_layout)))
         return hr;
+    layout->table_index = context->table_index;
+    layout->unbounded_offset = context->unbounded_offset;
     ++root_signature->vk_set_count;
 
     context->current_binding = context->first_binding;
@@ -586,6 +605,9 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *
     mapping->binding.set = root_signature->vk_set_count;
     mapping->binding.binding = context->descriptor_binding++;
     mapping->binding.count = descriptor_count;
+
+    if (context->unbounded_offset != UINT_MAX)
+        d3d12_root_signature_append_descriptor_set_layout(root_signature, context, 0);
 }
 
 static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signature *root_signature,
@@ -632,6 +654,16 @@ static uint32_t vkd3d_descriptor_magic_from_d3d12(D3D12_DESCRIPTOR_RANGE_TYPE ty
     }
 }
 
+static unsigned int vk_binding_count_from_descriptor_range(const struct d3d12_root_descriptor_table_range *range)
+{
+    if (range->descriptor_count != UINT_MAX)
+        return range->descriptor_count;
+
+    /* TODO: Calculate an upper bound from unbounded set counts and Vulkan
+     * device limits. */
+    return 1024;
+}
+
 static HRESULT d3d12_root_signature_init_descriptor_array_binding(struct d3d12_root_signature *root_signature,
         const struct d3d12_root_descriptor_table_range *range, D3D12_SHADER_VISIBILITY visibility,
         struct vkd3d_descriptor_set_context *context)
@@ -640,28 +672,62 @@ static HRESULT d3d12_root_signature_init_descriptor_array_binding(struct d3d12_r
     bool is_buffer = range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
     enum vkd3d_shader_descriptor_type descriptor_type = range->type;
 
+    if (range->descriptor_count == UINT_MAX)
+        context->unbounded_offset = range->offset;
+
     if (descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV || descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
     {
         if (!vk_binding_from_d3d12_descriptor_range(context->current_binding,
-                descriptor_type, visibility, true, context->descriptor_binding, range->descriptor_count))
+                descriptor_type, visibility, true, context->descriptor_binding, range->vk_binding_count))
             return E_NOTIMPL;
         ++context->current_binding;
 
         d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space,
-                range->base_register_idx, true, shader_visibility, range->descriptor_count, context);
+                range->base_register_idx, true, shader_visibility, range->vk_binding_count, context);
     }
 
     if (!vk_binding_from_d3d12_descriptor_range(context->current_binding,
-            descriptor_type, visibility, is_buffer, context->descriptor_binding, range->descriptor_count))
+            descriptor_type, visibility, is_buffer, context->descriptor_binding, range->vk_binding_count))
         return E_NOTIMPL;
     ++context->current_binding;
 
     d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space,
-            range->base_register_idx, is_buffer, shader_visibility, range->descriptor_count, context);
+            range->base_register_idx, is_buffer, shader_visibility, range->vk_binding_count, context);
+
+    context->unbounded_offset = UINT_MAX;
 
     return S_OK;
 }
 
+static void d3d12_root_signature_map_vk_unbounded_binding(struct d3d12_root_signature *root_signature,
+        const struct d3d12_root_descriptor_table_range *range, bool buffer_descriptor,
+        enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context)
+{
+    struct vkd3d_shader_resource_binding *mapping = &root_signature->descriptor_mapping[context->descriptor_index++];
+
+    mapping->type = range->type;
+    mapping->register_space = range->register_space;
+    mapping->register_index = range->base_register_idx;
+    mapping->shader_visibility = shader_visibility;
+    mapping->flags = buffer_descriptor ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
+    mapping->binding.set = root_signature->main_set + range->set + ((range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
+            || range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV) && !buffer_descriptor);
+    mapping->binding.binding = range->binding;
+    mapping->binding.count = range->vk_binding_count;
+}
+
+static void d3d12_root_signature_map_descriptor_unbounded_binding(struct d3d12_root_signature *root_signature,
+        const struct d3d12_root_descriptor_table_range *range,
+        enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context)
+{
+    bool is_buffer = range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
+
+    if (range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV || range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
+        d3d12_root_signature_map_vk_unbounded_binding(root_signature, range, true, shader_visibility, context);
+
+    d3d12_root_signature_map_vk_unbounded_binding(root_signature, range, is_buffer, shader_visibility, context);
+}
+
 static int compare_register_range(const void *a, const void *b)
 {
     const struct d3d12_root_descriptor_table_range *range_a = a, *range_b = b;
@@ -676,6 +742,20 @@ static int compare_register_range(const void *a, const void *b)
     return range_a->base_register_idx - range_b->base_register_idx;
 }
 
+static int compare_descriptor_range(const void *a, const void *b)
+{
+    const struct d3d12_root_descriptor_table_range *range_a = a, *range_b = b;
+    int ret;
+
+    if ((ret = range_a->type - range_b->type))
+        return ret;
+
+    if ((ret = range_a->offset - range_b->offset))
+        return ret;
+
+    return (range_a->descriptor_count == UINT_MAX) - (range_b->descriptor_count == UINT_MAX);
+}
+
 static HRESULT validate_descriptor_register_ranges(const struct d3d12_root_descriptor_table_range *ranges,
         unsigned int count)
 {
@@ -707,6 +787,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
 
     for (i = 0; i < desc->NumParameters; ++i)
     {
+        const struct d3d12_root_descriptor_table_range *base_range = NULL;
         const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
         enum vkd3d_shader_visibility shader_visibility;
         unsigned int offset = 0;
@@ -725,6 +806,8 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
         if (!(table->ranges = vkd3d_calloc(table->range_count, sizeof(*table->ranges))))
             return E_OUTOFMEMORY;
 
+        context->table_index = i;
+
         for (j = 0; j < range_count; ++j)
         {
             const D3D12_DESCRIPTOR_RANGE *range = &p->u.DescriptorTable.pDescriptorRanges[j];
@@ -732,7 +815,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
             if (range->OffsetInDescriptorsFromTableStart != D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
                 offset = range->OffsetInDescriptorsFromTableStart;
 
-            if (!vkd3d_bound_range(offset, range->NumDescriptors, UINT_MAX))
+            if (range->NumDescriptors != UINT_MAX && !vkd3d_bound_range(offset, range->NumDescriptors, UINT_MAX))
                 return E_INVALIDARG;
 
             table->ranges[j].offset = offset;
@@ -745,6 +828,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
             TRACE("Descriptor table %u, range %u, offset %u, type %#x, count %u.\n", i, j,
                     offset, range->RangeType, range->NumDescriptors);
 
+            /* If NumDescriptors == UINT_MAX, validation during counting ensures this offset is not used. */
             offset += range->NumDescriptors;
         }
 
@@ -752,15 +836,49 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
         if (FAILED(hr = validate_descriptor_register_ranges(table->ranges, range_count)))
             return hr;
 
+        qsort(table->ranges, range_count, sizeof(*table->ranges), compare_descriptor_range);
+
         for (j = 0; j < range_count; ++j)
         {
             struct d3d12_root_descriptor_table_range *range;
             VkDescriptorSetLayoutBinding *cur_binding;
+
             range = &table->ranges[j];
 
+            range->set = root_signature->vk_set_count - root_signature->main_set;
+
             if (root_signature->use_descriptor_arrays)
             {
+                if (j && range->type != table->ranges[j - 1].type)
+                    base_range = NULL;
+
+                /* Bounded and unbounded ranges can follow unbounded ones,
+                 * so map them all into the first unbounded range. */
+                if (base_range)
+                {
+                    unsigned int rel_offset = range->offset - base_range->offset;
+
+                    if (rel_offset >= base_range->vk_binding_count)
+                    {
+                        ERR("Available binding size of %u is insufficient for an offset of %u.\n",
+                                base_range->vk_binding_count, rel_offset);
+                        continue;
+                    }
+
+                    range->set = base_range->set;
+                    range->binding = base_range->binding;
+                    range->vk_binding_count = base_range->vk_binding_count - rel_offset;
+                    d3d12_root_signature_map_descriptor_unbounded_binding(root_signature, range,
+                            shader_visibility, context);
+                    continue;
+                }
+                else if (range->descriptor_count == UINT_MAX)
+                {
+                    base_range = range;
+                }
+
                 range->binding = context->descriptor_binding;
+                range->vk_binding_count = vk_binding_count_from_descriptor_range(range);
 
                 if (FAILED(hr = d3d12_root_signature_init_descriptor_array_binding(root_signature,
                         range, p->ShaderVisibility, context)))
@@ -800,6 +918,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
                 ++cur_binding;
             }
 
+            table->ranges[j].vk_binding_count = table->ranges[j].descriptor_count;
             table->ranges[j].binding = vk_binding;
 
             context->current_binding = cur_binding;
@@ -897,7 +1016,7 @@ static bool vk_binding_uses_partial_binding(const VkDescriptorSetLayoutBinding *
 }
 
 static HRESULT vkd3d_create_descriptor_set_layout(struct d3d12_device *device,
-        VkDescriptorSetLayoutCreateFlags flags, unsigned int binding_count,
+        VkDescriptorSetLayoutCreateFlags flags, unsigned int binding_count, bool unbounded,
         const VkDescriptorSetLayoutBinding *bindings, VkDescriptorSetLayout *set_layout)
 {
     const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
@@ -916,7 +1035,7 @@ static HRESULT vkd3d_create_descriptor_set_layout(struct d3d12_device *device,
         unsigned int i;
 
         for (i = 0; i < binding_count; ++i)
-            if (vk_binding_uses_partial_binding(&bindings[i]))
+            if (unbounded || vk_binding_uses_partial_binding(&bindings[i]))
                 break;
 
         if (i < binding_count)
@@ -928,6 +1047,10 @@ static HRESULT vkd3d_create_descriptor_set_layout(struct d3d12_device *device,
                 set_flags[i] = vk_binding_uses_partial_binding(&bindings[i])
                         ? VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT : 0;
 
+            if (unbounded)
+                set_flags[binding_count - 1] = VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT
+                        | VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT;
+
             flags_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT;
             flags_info.pNext = NULL;
             flags_info.bindingCount = binding_count;
@@ -957,6 +1080,9 @@ static HRESULT vkd3d_create_pipeline_layout(struct d3d12_device *device,
     struct VkPipelineLayoutCreateInfo pipeline_layout_info;
     VkResult vr;
 
+    if (!vkd3d_validate_descriptor_set_count(device, set_layout_count))
+        return E_INVALIDARG;
+
     pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
     pipeline_layout_info.pNext = NULL;
     pipeline_layout_info.flags = 0;
@@ -977,13 +1103,16 @@ static HRESULT vkd3d_create_pipeline_layout(struct d3d12_device *device,
 static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signature,
         struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc)
 {
+    VkDescriptorSetLayout vk_layouts[VKD3D_MAX_DESCRIPTOR_SETS];
     const struct vkd3d_vulkan_info *vk_info = &device->vk_info;
     struct vkd3d_descriptor_set_context context;
     VkDescriptorSetLayoutBinding *binding_desc;
     struct d3d12_root_signature_info info;
+    unsigned int i;
     HRESULT hr;
 
     memset(&context, 0, sizeof(context));
+    context.unbounded_offset = UINT_MAX;
     binding_desc = NULL;
 
     root_signature->ID3D12RootSignature_iface.lpVtbl = &d3d12_root_signature_vtbl;
@@ -1047,6 +1176,8 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
             goto fail;
     }
 
+    root_signature->main_set = root_signature->vk_set_count;
+
     if (FAILED(hr = d3d12_root_signature_init_push_constants(root_signature, desc,
             root_signature->push_constant_ranges, &root_signature->push_constant_range_count)))
         goto fail;
@@ -1055,16 +1186,19 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
     if (FAILED(hr = d3d12_root_signature_init_root_descriptor_tables(root_signature, desc, &context)))
         goto fail;
 
-    root_signature->main_set = root_signature->vk_set_count;
-
     if (FAILED(hr = d3d12_root_signature_append_descriptor_set_layout(root_signature, &context, 0)))
         goto fail;
 
     vkd3d_free(binding_desc);
     binding_desc = NULL;
 
+    for (i = 0; i < root_signature->vk_set_count; ++i)
+    {
+        vk_layouts[i] = root_signature->descriptor_set_layouts[i].vk_layout;
+    }
+
     if (FAILED(hr = vkd3d_create_pipeline_layout(device, root_signature->vk_set_count,
-            root_signature->vk_set_layouts, root_signature->push_constant_range_count,
+            vk_layouts, root_signature->push_constant_range_count,
             root_signature->push_constant_ranges, &root_signature->vk_pipeline_layout)))
         goto fail;
 
@@ -1670,7 +1804,7 @@ static HRESULT d3d12_pipeline_state_init_uav_counters(struct d3d12_pipeline_stat
 
     descriptor_binding = 0;
     for (set_index = 0; set_index < root_signature->vk_set_count; ++set_index)
-        set_layouts[set_index] = root_signature->vk_set_layouts[set_index];
+        set_layouts[set_index] = root_signature->descriptor_set_layouts[set_index].vk_layout;
 
     for (i = 0, j = 0; i < shader_info->descriptor_count; ++i)
     {
@@ -1699,8 +1833,8 @@ static HRESULT d3d12_pipeline_state_init_uav_counters(struct d3d12_pipeline_stat
     }
 
     /* Create a descriptor set layout for UAV counters. */
-    hr = vkd3d_create_descriptor_set_layout(device,
-            0, descriptor_binding, binding_desc, &state->uav_counters.vk_set_layout);
+    hr = vkd3d_create_descriptor_set_layout(device, 0, descriptor_binding,
+            false, binding_desc, &state->uav_counters.vk_set_layout);
     vkd3d_free(binding_desc);
     if (FAILED(hr))
     {
@@ -3196,7 +3330,8 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
     {
         set_binding.descriptorType = set_layouts[i].descriptor_type;
 
-        if (FAILED(hr = vkd3d_create_descriptor_set_layout(device, 0, 1, &set_binding, set_layouts[i].set_layout)))
+        if (FAILED(hr = vkd3d_create_descriptor_set_layout(device, 0,
+                1, false, &set_binding, set_layouts[i].set_layout)))
         {
             ERR("Failed to create descriptor set layout %u, hr %#x.\n", i, hr);
             goto fail;
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 0b326b11..f8474caa 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -54,7 +54,7 @@
 #define VKD3D_MAX_SHADER_EXTENSIONS       2u
 #define VKD3D_MAX_SHADER_STAGES           5u
 #define VKD3D_MAX_VK_SYNC_OBJECTS         4u
-#define VKD3D_MAX_DESCRIPTOR_SETS         2u
+#define VKD3D_MAX_DESCRIPTOR_SETS        64u
 
 struct d3d12_command_list;
 struct d3d12_device;
@@ -234,6 +234,28 @@ D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_al
 void *vkd3d_gpu_va_allocator_dereference(struct vkd3d_gpu_va_allocator *allocator, D3D12_GPU_VIRTUAL_ADDRESS address);
 void vkd3d_gpu_va_allocator_free(struct vkd3d_gpu_va_allocator *allocator, D3D12_GPU_VIRTUAL_ADDRESS address);
 
+struct vkd3d_gpu_descriptor_allocation
+{
+    const struct d3d12_desc *base;
+    size_t count;
+};
+
+struct vkd3d_gpu_descriptor_allocator
+{
+    pthread_mutex_t mutex;
+
+    struct vkd3d_gpu_descriptor_allocation *allocations;
+    size_t allocations_size;
+    size_t allocation_count;
+};
+
+size_t vkd3d_gpu_descriptor_allocator_range_size_from_descriptor(
+        struct vkd3d_gpu_descriptor_allocator *allocator, const struct d3d12_desc *desc);
+bool vkd3d_gpu_descriptor_allocator_register_range(struct vkd3d_gpu_descriptor_allocator *allocator,
+        const struct d3d12_desc *base, size_t count);
+bool vkd3d_gpu_descriptor_allocator_unregister_range(
+        struct vkd3d_gpu_descriptor_allocator *allocator, const struct d3d12_desc *base);
+
 struct vkd3d_render_pass_key
 {
     unsigned int attachment_count;
@@ -647,6 +669,8 @@ struct d3d12_root_descriptor_table_range
 {
     unsigned int offset;
     unsigned int descriptor_count;
+    unsigned int vk_binding_count;
+    uint32_t set;
     uint32_t binding;
 
     enum vkd3d_shader_descriptor_type type;
@@ -683,6 +707,13 @@ struct d3d12_root_parameter
     } u;
 };
 
+struct d3d12_descriptor_set_layout
+{
+    VkDescriptorSetLayout vk_layout;
+    unsigned int unbounded_offset;
+    unsigned int table_index;
+};
+
 /* ID3D12RootSignature */
 struct d3d12_root_signature
 {
@@ -690,8 +721,8 @@ struct d3d12_root_signature
     LONG refcount;
 
     VkPipelineLayout vk_pipeline_layout;
+    struct d3d12_descriptor_set_layout descriptor_set_layouts[VKD3D_MAX_DESCRIPTOR_SETS];
     uint32_t vk_set_count;
-    VkDescriptorSetLayout vk_set_layouts[VKD3D_MAX_DESCRIPTOR_SETS];
     bool use_descriptor_arrays;
 
     struct d3d12_root_parameter *parameters;
@@ -912,8 +943,10 @@ struct vkd3d_pipeline_bindings
     const struct d3d12_root_signature *root_signature;
 
     VkPipelineBindPoint vk_bind_point;
+    /* All descriptor sets at index > 1 are for unbounded d3d12 ranges. Set
+     * 0 or 1 may be unbounded too. */
     size_t descriptor_set_count;
-    VkDescriptorSet descriptor_sets[VKD3D_MAX_DESCRIPTOR_SETS - 1];
+    VkDescriptorSet descriptor_sets[VKD3D_MAX_DESCRIPTOR_SETS];
     bool in_use;
 
     D3D12_GPU_DESCRIPTOR_HANDLE descriptor_tables[D3D12_MAX_ROOT_COST];
@@ -1126,6 +1159,7 @@ struct d3d12_device
     PFN_vkd3d_signal_event signal_event;
     size_t wchar_size;
 
+    struct vkd3d_gpu_descriptor_allocator gpu_descriptor_allocator;
     struct vkd3d_gpu_va_allocator gpu_va_allocator;
     struct vkd3d_fence_worker fence_worker;
 
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 57c39d27..2a8bdcf3 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -2799,7 +2799,7 @@ static void test_create_root_signature(void)
     root_signature_desc.pStaticSamplers = NULL;
     root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
     hr = create_root_signature(device, &root_signature_desc, &root_signature);
-    todo ok(hr == S_OK || (binding_tier == D3D12_RESOURCE_BINDING_TIER_1 && (hr == E_FAIL || hr == E_INVALIDARG)),
+    ok(hr == S_OK || (binding_tier == D3D12_RESOURCE_BINDING_TIER_1 && (hr == E_FAIL || hr == E_INVALIDARG)),
             "Got unexpected hr %#x.\n", hr);
     if (SUCCEEDED(hr))
     {
@@ -2819,13 +2819,13 @@ static void test_create_root_signature(void)
     descriptor_ranges[1].RegisterSpace = 0;
     descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 16;
     hr = create_root_signature(device, &root_signature_desc, &root_signature);
-    todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
 
     /* A bounded range overlapping an unbounded one, mapped to the same
      * register space, but a different type. */
     descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
     hr = create_root_signature(device, &root_signature_desc, &root_signature);
-    todo ok(hr == S_OK || (binding_tier <= D3D12_RESOURCE_BINDING_TIER_2 && (hr == E_FAIL || hr == E_INVALIDARG)),
+    ok(hr == S_OK || (binding_tier <= D3D12_RESOURCE_BINDING_TIER_2 && (hr == E_FAIL || hr == E_INVALIDARG)),
             "Got unexpected hr %#x.\n", hr);
     if (SUCCEEDED(hr))
     {
@@ -2838,9 +2838,7 @@ static void test_create_root_signature(void)
     descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
     descriptor_ranges[1].NumDescriptors = UINT_MAX;
     hr = create_root_signature(device, &root_signature_desc, &root_signature);
-    todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
-    if (SUCCEEDED(hr))
-        ID3D12RootSignature_Release(root_signature);
+    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
 
     /* And unbounded range overlapping a bounded one, mapped to the same
      * register space and type. */
@@ -2848,9 +2846,7 @@ static void test_create_root_signature(void)
     descriptor_ranges[1].BaseShaderRegister = 0;
     descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 15;
     hr = create_root_signature(device, &root_signature_desc, &root_signature);
-    todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
-    if (SUCCEEDED(hr))
-        ID3D12RootSignature_Release(root_signature);
+    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
 
     refcount = ID3D12Device_Release(device);
     ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
@@ -34925,7 +34921,6 @@ static void test_unbounded_resource_arrays(void)
     root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
     root_signature_desc.pParameters = root_parameters;
     hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
-    todo
     ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
     if (FAILED(hr))
         goto done;
@@ -34999,6 +34994,7 @@ static void test_unbounded_resource_arrays(void)
                 D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
         get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
         /* Buffers at index >= 64 are aliased. */
+        todo_if(i != 10 && i != 74)
         check_readback_data_uint(&rb, NULL, (i < 64 ? 63 - i : 127 - i) ^ 0x35, 0);
         release_resource_readback(&rb);
         reset_command_list(command_list, context.allocator);
@@ -35088,7 +35084,6 @@ static void test_unbounded_samplers(void)
     root_signature_desc.pParameters = root_parameters;
 
     hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
-    todo
     ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
     if (FAILED(hr))
         goto done;
@@ -35146,6 +35141,7 @@ static void test_unbounded_samplers(void)
     {
         unsigned int value = get_readback_uint(&rb, i, 0, 0);
         unsigned int expected = (i & 1) ? 100 : 10;
+        todo_if(i & 1)
         ok(value == expected, "Got %u, expected %u at %u.\n", value, expected, i);
     }
     release_resource_readback(&rb);
-- 
2.20.1




More information about the wine-devel mailing list