[PATCH vkd3d v3 4/5] vkd3d-shader/hlsl: Handle texture types in hlsl_type_to_string().
Zebediah Figura
zfigura at codeweavers.com
Thu Oct 7 11:39:06 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl.c | 29 +++++++++++++++++++++++++++++
1 file changed, 29 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index aecc4a639..6c8fa24e5 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -893,6 +893,35 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
vkd3d_string_buffer_printf(string, "<anonymous struct>");
return string;
+ case HLSL_CLASS_OBJECT:
+ {
+ static const char dimensions[5][HLSL_SAMPLER_DIM_MAX + 1] =
+ {
+ [HLSL_SAMPLER_DIM_1D] = "1D",
+ [HLSL_SAMPLER_DIM_2D] = "2D",
+ [HLSL_SAMPLER_DIM_3D] = "3D",
+ [HLSL_SAMPLER_DIM_CUBE] = "Cube"
+ };
+
+ switch (type->base_type)
+ {
+ case HLSL_TYPE_TEXTURE:
+ if (type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
+ {
+ vkd3d_string_buffer_printf(string, "texture");
+ return string;
+ }
+
+ vkd3d_string_buffer_printf(string, "Texture%s<%s%u>", dimensions[type->sampler_dim],
+ base_types[type->e.resource_format->base_type], type->e.resource_format->dimx);
+ return string;
+
+ default:
+ vkd3d_string_buffer_printf(string, "<unexpected type>");
+ return string;
+ }
+ }
+
default:
vkd3d_string_buffer_printf(string, "<unexpected type>");
return string;
--
2.33.0
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