[v2 PATCH 1/8] d3d10/effect: Use effect variable pointers to store per-pass shader objects.

Matteo Bruni mbruni at codeweavers.com
Thu Oct 7 13:44:36 CDT 2021


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>



More information about the wine-devel mailing list