[PATCH 4/8] d3d10/effect: Explicitly store rasterizer state variable.

Matteo Bruni mbruni at codeweavers.com
Thu Oct 7 13:44:39 CDT 2021


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
This one (and similarly the following two, obviously) could have used
a mention in the commit subject or message about fixing
D3D10_EOO_CONST_INDEX rasterizer state settings. Any known game that's
affected by this?

BTW, this will need to be changed again to allow for
D3D10_EOO_VAR_INDEX (assuming that's possible for rasterizer state)
since the index is not known at parse time. It's a step in the right
direction though.




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