[PATCH vkd3d v2 4/5] vkd3d-shader/hlsl: Handle texture types in hlsl_type_to_string().
Matteo Bruni
matteo.mystral at gmail.com
Thu Oct 7 13:46:34 CDT 2021
On Wed, Oct 6, 2021 at 4:45 PM Zebediah Figura <zfigura at codeweavers.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.c | 29 +++++++++++++++++++++++++++++
> 1 file changed, 29 insertions(+)
>
> diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
> index 1f23a478c..87841e0e4 100644
> --- a/libs/vkd3d-shader/hlsl.c
> +++ b/libs/vkd3d-shader/hlsl.c
> @@ -886,6 +886,35 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
> vkd3d_string_buffer_printf(string, "<anonymous struct>");
> return string;
>
> + case HLSL_CLASS_OBJECT:
> + {
> + static const char dimensions[5][HLSL_SAMPLER_DIM_MAX + 1] =
> + {
> + [HLSL_SAMPLER_DIM_1D] = "1D",
> + [HLSL_SAMPLER_DIM_2D] = "2D",
> + [HLSL_SAMPLER_DIM_3D] = "3D",
> + [HLSL_SAMPLER_DIM_CUBE] = "Cube"
> + };
> +
> + switch (type->base_type)
> + {
> + case HLSL_TYPE_TEXTURE:
> + if (type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
> + {
> + vkd3d_string_buffer_printf(string, "texture");
> + return string;
> + }
This made me curious about the casing of the generic "texture" (only
lowercase?) so I ran a few tests. It looks like "texture" actually
accepts all the casing variations. It is also still handled as a
keyword rather than an identifier, somehow.
Maybe you were already aware of this. At any rate, I don't think we
should care until we find some application that depends on it.
> +
> + vkd3d_string_buffer_printf(string, "Texture%s<%s%u>", dimensions[type->sampler_dim],
> + base_types[type->e.resource_format->base_type], type->e.resource_format->dimx);
> + return string;
I guess this could use a couple of asserts for the array indices, if
we're feeling paranoid.
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