[PATCH vkd3d v2 5/5] vkd3d-shader/hlsl: Parse the Load() method.
Matteo Bruni
matteo.mystral at gmail.com
Thu Oct 7 13:47:11 CDT 2021
On Wed, Oct 6, 2021 at 4:45 PM Zebediah Figura <zfigura at codeweavers.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.c | 46 ++++++++++++++
> libs/vkd3d-shader/hlsl.h | 24 ++++++++
> libs/vkd3d-shader/hlsl.y | 100 ++++++++++++++++++++++++++++++-
> libs/vkd3d-shader/hlsl_codegen.c | 14 +++++
> libs/vkd3d-shader/hlsl_sm1.c | 5 ++
> libs/vkd3d-shader/hlsl_sm4.c | 5 ++
> 6 files changed, 193 insertions(+), 1 deletion(-)
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 32dd418d1..3bf40563f 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -1757,6 +1780,65 @@ static struct list *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type
> return params->instrs;
> }
>
> +static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
> + const char *name, const struct parse_initializer *params, struct vkd3d_shader_location loc)
We have a mix of functions taking the location by value or by pointer.
I think we want to consistently pass it by pointer, going forward.
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