[PATCH vkd3d 3/4] tests: Use D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER for constant buffers in test_unbounded_resource_arrays().
Henri Verbeet
hverbeet at codeweavers.com
Mon Oct 11 10:55:06 CDT 2021
From: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
tests/d3d12.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 4991dd50..38fab13c 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -34940,7 +34940,7 @@ static void test_unbounded_resource_arrays(void)
upload_buffer_data(constant_buffers[i], 0, sizeof(cb_data), &cb_data, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, constant_buffers[i],
- D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
+ D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
cbv_desc.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(constant_buffers[i]);
cbv_desc.SizeInBytes = align(sizeof(cb_data), D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
--
2.20.1
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