[PATCH vkd3d 1/5] vkd3d-shader/hlsl: Allocate textures for SM4.

Zebediah Figura zfigura at codeweavers.com
Mon Oct 11 21:58:46 CDT 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_codegen.c | 63 ++++++++++++++++++++++++++++++++
 1 file changed, 63 insertions(+)

diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 00fe76b2f..bf93a03df 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1197,6 +1197,64 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
     }
 }
 
+static const struct hlsl_ir_var *get_reserved_texture(struct hlsl_ctx *ctx, uint32_t index)
+{
+    const struct hlsl_ir_var *var;
+
+    LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry)
+    {
+        if (var->has_resource_access && var->reg_reservation.type == 't' && var->reg_reservation.index == index)
+            return var;
+    }
+    return NULL;
+}
+
+static void allocate_textures(struct hlsl_ctx *ctx)
+{
+    struct hlsl_ir_var *var;
+    uint32_t index = 0;
+
+    LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+    {
+        if (!var->has_resource_access || var->data_type->type != HLSL_CLASS_OBJECT
+                || var->data_type->base_type != HLSL_TYPE_TEXTURE)
+            continue;
+
+        if (var->reg_reservation.type == 't')
+        {
+            const struct hlsl_ir_var *reserved_texture = get_reserved_texture(ctx, var->reg_reservation.index);
+
+            if (reserved_texture && reserved_texture != var)
+            {
+                hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
+                        "Multiple textures bound to t%u.", var->reg_reservation.index);
+                hlsl_note(ctx, reserved_texture->loc, VKD3D_SHADER_LOG_ERROR,
+                        "Texture '%s' is already bound to t%u.", reserved_texture->name,
+                        var->reg_reservation.index);
+            }
+
+            var->reg.id = var->reg_reservation.index;
+            var->reg.allocated = true;
+            TRACE("Allocated reserved %s to t%u.\n", var->name, index);
+        }
+        else if (!var->reg_reservation.type)
+        {
+            while (get_reserved_texture(ctx, index))
+                ++index;
+
+            var->reg.id = index;
+            var->reg.allocated = true;
+            TRACE("Allocated %s to t%u.\n", var->name, index);
+            ++index;
+        }
+        else
+        {
+            hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
+                    "Textures must be bound to register type 't'.");
+        }
+    }
+}
+
 static bool type_is_single_reg(const struct hlsl_type *type)
 {
     return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
@@ -1315,9 +1373,14 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
 
     allocate_temp_registers(ctx, entry_func);
     if (ctx->profile->major_version < 4)
+    {
         allocate_const_registers(ctx, entry_func);
+    }
     else
+    {
         allocate_buffers(ctx);
+        allocate_textures(ctx);
+    }
     allocate_semantic_registers(ctx);
 
     if (ctx->result)
-- 
2.33.0




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