[PATCH vkd3d v2 5/5] vkd3d: Pass descriptor offset info to vkd3d-shader for graphics pipelines.

Conor McCarthy cmccarthy at codeweavers.com
Tue Oct 12 08:37:47 CDT 2021


Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 libs/vkd3d/state.c | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index b4476f9e..4f4e79b1 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -2390,6 +2390,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
     struct vkd3d_shader_transform_feedback_info xfb_info;
     struct vkd3d_shader_spirv_target_info ps_target_info;
     struct vkd3d_shader_interface_info shader_interface;
+    struct vkd3d_shader_descriptor_offset_info offset_info;
     struct vkd3d_shader_spirv_target_info *target_info;
     const struct d3d12_root_signature *root_signature;
     struct vkd3d_shader_signature input_signature;
@@ -2630,6 +2631,15 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
     shader_interface.combined_samplers = NULL;
     shader_interface.combined_sampler_count = 0;
 
+    if (root_signature->descriptor_offsets)
+    {
+        offset_info.type = VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO;
+        offset_info.next = NULL;
+        offset_info.descriptor_offsets = root_signature->descriptor_offsets;
+        offset_info.uav_counter_offsets = NULL;
+        vkd3d_prepend_struct(&shader_interface, &offset_info);
+    }
+
     for (i = 0; i < ARRAY_SIZE(shader_stages); ++i)
     {
         struct vkd3d_shader_scan_descriptor_info shader_info =
-- 
2.32.0




More information about the wine-devel mailing list