[PATCH v2 7/7] wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
Zebediah Figura
zfigura at codeweavers.com
Tue Oct 12 16:15:48 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/adapter_gl.c | 7 +++
dlls/wined3d/adapter_vk.c | 44 ++++++++++++------
dlls/wined3d/buffer.c | 1 +
dlls/wined3d/cs.c | 85 ++++++++++++++++++++++++++++++++--
dlls/wined3d/directx.c | 6 +++
dlls/wined3d/wined3d_private.h | 21 +++++++++
6 files changed, 146 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 3a6ff54eec2..33ec38ba6fc 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4598,6 +4598,12 @@ static void adapter_gl_copy_bo_address(struct wined3d_context *context,
wined3d_context_gl_copy_bo_address(wined3d_context_gl(context), dst, src, size);
}
+static void adapter_gl_flush_bo_address(struct wined3d_context *context,
+ const struct wined3d_const_bo_address *data, size_t size)
+{
+ FIXME("context %p, data %s, size %zu, stub!\n", context, debug_const_bo_address(data), size);
+}
+
static HRESULT adapter_gl_create_swapchain(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
@@ -5050,6 +5056,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_gl_ops =
.adapter_map_bo_address = adapter_gl_map_bo_address,
.adapter_unmap_bo_address = adapter_gl_unmap_bo_address,
.adapter_copy_bo_address = adapter_gl_copy_bo_address,
+ .adapter_flush_bo_address = adapter_gl_flush_bo_address,
.adapter_create_swapchain = adapter_gl_create_swapchain,
.adapter_destroy_swapchain = adapter_gl_destroy_swapchain,
.adapter_create_buffer = adapter_gl_create_buffer,
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index c7005835d16..a983a05f300 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -1008,34 +1008,35 @@ map:
return (uint8_t *)map_ptr + bo->b.memory_offset + (uintptr_t)data->addr;
}
+static void flush_buffer_range(struct wined3d_context_vk *context_vk,
+ struct wined3d_bo_vk *bo, unsigned int offset, unsigned int size)
+{
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+ VkMappedMemoryRange range;
+
+ range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
+ range.pNext = NULL;
+ range.memory = bo->vk_memory;
+ range.offset = bo->b.memory_offset + offset;
+ range.size = size;
+ VK_CALL(vkFlushMappedMemoryRanges(device_vk->vk_device, 1, &range));
+}
+
static void adapter_vk_unmap_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
{
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
- const struct wined3d_vk_info *vk_info;
- struct wined3d_device_vk *device_vk;
- VkMappedMemoryRange range;
struct wined3d_bo_vk *bo;
unsigned int i;
if (!(bo = (struct wined3d_bo_vk *)data->buffer_object))
return;
- vk_info = context_vk->vk_info;
- device_vk = wined3d_device_vk(context->device);
-
if (!bo->b.coherent)
{
- range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- range.pNext = NULL;
- range.memory = bo->vk_memory;
-
for (i = 0; i < range_count; ++i)
- {
- range.offset = bo->b.memory_offset + ranges[i].offset;
- range.size = ranges[i].size;
- VK_CALL(vkFlushMappedMemoryRanges(device_vk->vk_device, 1, &range));
- }
+ flush_buffer_range(context_vk, bo, ranges[i].offset, ranges[i].size);
}
wined3d_bo_vk_unmap(bo, context_vk);
@@ -1169,6 +1170,18 @@ void adapter_vk_copy_bo_address(struct wined3d_context *context,
adapter_vk_unmap_bo_address(context, src, 0, NULL);
}
+static void adapter_vk_flush_bo_address(struct wined3d_context *context,
+ const struct wined3d_const_bo_address *data, size_t size)
+{
+ struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
+ struct wined3d_bo_vk *bo;
+
+ if (!(bo = (struct wined3d_bo_vk *)data->buffer_object))
+ return;
+
+ flush_buffer_range(context_vk, bo, (uintptr_t)data->addr, size);
+}
+
static HRESULT adapter_vk_create_swapchain(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
@@ -1820,6 +1833,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =
.adapter_map_bo_address = adapter_vk_map_bo_address,
.adapter_unmap_bo_address = adapter_vk_unmap_bo_address,
.adapter_copy_bo_address = adapter_vk_copy_bo_address,
+ .adapter_flush_bo_address = adapter_vk_flush_bo_address,
.adapter_create_swapchain = adapter_vk_create_swapchain,
.adapter_destroy_swapchain = adapter_vk_destroy_swapchain,
.adapter_create_buffer = adapter_vk_create_buffer,
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index e1a5ec26c29..35c17cb8b65 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -938,6 +938,7 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc
addr.buffer_object = buffer->buffer_object;
addr.addr = 0;
buffer->map_ptr = wined3d_context_map_bo_address(context, &addr, resource->size, flags);
+ buffer->resource.client.addr = addr;
if (((DWORD_PTR)buffer->map_ptr) & (RESOURCE_ALIGNMENT - 1))
{
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 5ffa27f5ce0..40935c9cdd8 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -118,6 +118,13 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
return refcount;
}
+static void invalidate_client_address(struct wined3d_resource *resource)
+{
+ struct wined3d_client_resource *client = &resource->client;
+
+ memset(&client->addr, 0, sizeof(client->addr));
+}
+
enum wined3d_cs_op
{
WINED3D_CS_OP_NOP,
@@ -2412,6 +2419,9 @@ static void wined3d_cs_acquire_command_list(struct wined3d_device_context *conte
for (i = 0; i < list->command_list_count; ++i)
wined3d_cs_acquire_command_list(context, list->command_lists[i]);
+
+ for (i = 0; i < list->upload_count; ++i)
+ invalidate_client_address(list->uploads[i].resource);
}
static void wined3d_cs_exec_preload_resource(struct wined3d_cs *cs, const void *data)
@@ -2449,6 +2459,8 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
{
struct wined3d_cs_unload_resource *op;
+ invalidate_client_address(resource);
+
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
op->resource = resource;
@@ -2512,6 +2524,9 @@ HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context,
wined3d_resource_wait_idle(resource);
+ /* We might end up invalidating the resource on the CS thread. */
+ invalidate_client_address(resource);
+
if (!(op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP)))
return E_OUTOFMEMORY;
op->opcode = WINED3D_CS_OP_MAP;
@@ -2686,6 +2701,11 @@ void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context
{
struct wined3d_cs_blt_sub_resource *op;
+ /* If we are replacing the whole resource, the CS thread might discard and
+ * rename the buffer object, in which case ours is no longer valid. */
+ if (dst_resource->type == WINED3D_RTYPE_BUFFER && dst_box->right - dst_box->left == dst_resource->size)
+ invalidate_client_address(dst_resource);
+
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE;
op->dst_resource = dst_resource;
@@ -2725,8 +2745,12 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
if (resource->type == WINED3D_RTYPE_BUFFER)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
+ size_t size = box->right - box->left;
- wined3d_buffer_copy_bo_address(buffer, context, box->left, &op->bo.addr, box->right - box->left);
+ if (op->bo.addr.buffer_object && op->bo.addr.buffer_object == buffer->buffer_object)
+ wined3d_context_flush_bo_address(context, &op->bo.addr, size);
+ else
+ wined3d_buffer_copy_bo_address(buffer, context, box->left, &op->bo.addr, size);
goto done;
}
@@ -2767,6 +2791,11 @@ void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_conte
struct wined3d_box dummy_box;
struct upload_bo bo;
+ /* If we are replacing the whole resource, the CS thread might discard and
+ * rename the buffer object, in which case ours is no longer valid. */
+ if (resource->type == WINED3D_RTYPE_BUFFER && box->right - box->left == resource->size)
+ invalidate_client_address(resource);
+
if (context->ops->map_upload_bo(context, resource, sub_resource_idx, &map_desc, box, WINED3D_MAP_WRITE))
{
wined3d_format_copy_data(resource->format, data, row_pitch, slice_pitch, map_desc.data, map_desc.row_pitch,
@@ -3090,14 +3119,64 @@ static void wined3d_cs_st_finish(struct wined3d_device_context *context, enum wi
static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, struct wined3d_resource *resource,
unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, uint32_t flags)
{
- /* FIXME: We would like to return mapped or newly allocated memory here. */
+ /* Limit NOOVERWRITE maps to buffers for now; there are too many ways that
+ * a texture can be invalidated to even count. */
+ if (wined3d_map_persistent() && resource->type == WINED3D_RTYPE_BUFFER && (flags & WINED3D_MAP_NOOVERWRITE))
+ {
+ struct wined3d_client_resource *client = &resource->client;
+ const struct wined3d_bo *bo;
+ uint8_t *map_ptr;
+
+ bo = (const struct wined3d_bo *)client->addr.buffer_object;
+ map_ptr = bo ? bo->map_ptr : NULL;
+ map_ptr += (uintptr_t)client->addr.addr;
+
+ if (!map_ptr)
+ {
+ TRACE("Sub-resource is not persistently mapped.\n");
+ return false;
+ }
+
+ wined3d_resource_get_sub_resource_map_pitch(resource, sub_resource_idx,
+ &map_desc->row_pitch, &map_desc->slice_pitch);
+
+ client->mapped_upload.addr = *wined3d_const_bo_address(&client->addr);
+ client->mapped_upload.flags = 0;
+ if (bo)
+ map_ptr += bo->memory_offset;
+ map_desc->data = resource_offset_map_pointer(resource, sub_resource_idx, map_ptr, box);
+
+ if (!bo->coherent)
+ client->mapped_upload.flags |= UPLOAD_BO_UPLOAD_ON_UNMAP;
+
+ client->mapped_box = *box;
+
+ TRACE("Returning bo %s, flags %#x.\n", debug_const_bo_address(&client->mapped_upload.addr),
+ client->mapped_upload.flags);
+ return true;
+ }
+
return false;
}
+static bool wined3d_bo_address_is_null(struct wined3d_const_bo_address *addr)
+{
+ return !addr->buffer_object && !addr->addr;
+}
+
static bool wined3d_cs_unmap_upload_bo(struct wined3d_device_context *context, struct wined3d_resource *resource,
unsigned int sub_resource_idx, struct wined3d_box *box, struct upload_bo *bo)
{
- return false;
+ struct wined3d_client_resource *client = &resource->client;
+
+ if (wined3d_bo_address_is_null(&client->mapped_upload.addr))
+ return false;
+
+ *bo = client->mapped_upload;
+ *box = client->mapped_box;
+ memset(&client->mapped_upload, 0, sizeof(client->mapped_upload));
+ memset(&client->mapped_box, 0, sizeof(client->mapped_box));
+ return true;
}
static const struct wined3d_device_context_ops wined3d_cs_st_ops =
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 990164fd68d..58aaf44fc45 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2798,6 +2798,11 @@ static void adapter_no3d_copy_bo_address(struct wined3d_context *context,
memcpy(dst->addr, src->addr, size);
}
+static void adapter_no3d_flush_bo_address(struct wined3d_context *context,
+ const struct wined3d_const_bo_address *data, size_t size)
+{
+}
+
static HRESULT adapter_no3d_create_swapchain(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
@@ -3067,6 +3072,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
.adapter_map_bo_address = adapter_no3d_map_bo_address,
.adapter_unmap_bo_address = adapter_no3d_unmap_bo_address,
.adapter_copy_bo_address = adapter_no3d_copy_bo_address,
+ .adapter_flush_bo_address = adapter_no3d_flush_bo_address,
.adapter_create_swapchain = adapter_no3d_create_swapchain,
.adapter_destroy_swapchain = adapter_no3d_destroy_swapchain,
.adapter_create_buffer = adapter_no3d_create_buffer,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 73d8aab56be..609dd3c6f9c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3366,6 +3366,8 @@ struct wined3d_adapter_ops
unsigned int range_count, const struct wined3d_range *ranges);
void (*adapter_copy_bo_address)(struct wined3d_context *context,
const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size);
+ void (*adapter_flush_bo_address)(struct wined3d_context *context,
+ const struct wined3d_const_bo_address *data, size_t size);
HRESULT (*adapter_create_swapchain)(struct wined3d_device *device,
struct wined3d_swapchain_desc *desc,
struct wined3d_swapchain_state_parent *state_parent, void *parent,
@@ -4113,6 +4115,17 @@ const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
const char *wined3d_debug_vkresult(VkResult vr) DECLSPEC_HIDDEN;
+struct wined3d_client_resource
+{
+ /* The resource's persistently mapped address, which we may use to perform
+ * NOOVERWRITE maps from the client thread. */
+ struct wined3d_bo_address addr;
+
+ /* The currently mapped upload BO, if applicable, and box. */
+ struct upload_bo mapped_upload;
+ struct wined3d_box mapped_box;
+};
+
static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
{
return !(~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU));
@@ -4158,6 +4171,8 @@ struct wined3d_resource
DWORD priority;
void *heap_memory;
+ struct wined3d_client_resource client;
+
void *parent;
const struct wined3d_parent_ops *parent_ops;
const struct wined3d_resource_ops *resource_ops;
@@ -6233,6 +6248,12 @@ static inline void wined3d_context_copy_bo_address(struct wined3d_context *conte
context->device->adapter->adapter_ops->adapter_copy_bo_address(context, dst, src, size);
}
+static inline void wined3d_context_flush_bo_address(struct wined3d_context *context,
+ const struct wined3d_const_bo_address *data, size_t size)
+{
+ context->device->adapter->adapter_ops->adapter_flush_bo_address(context, data, size);
+}
+
static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk *context_vk,
struct wined3d_bo_vk *bo)
{
--
2.33.0
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