[PATCH vkd3d 4/5] vkd3d-shader/hlsl: Write SM4 texture declarations.
Giovanni Mascellani
gmascellani at codeweavers.com
Wed Oct 13 05:11:01 CDT 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Il 12/10/21 04:58, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 45 ++++++++++++++++++++++++++++++++++++
> 1 file changed, 45 insertions(+)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 9b212227f..c979e14ac 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -704,6 +704,24 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
> dxbc_writer_add_section(dxbc, TAG_RDEF, buffer.data, buffer.size);
> }
>
> +static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_type *type)
> +{
> + switch (type->sampler_dim)
> + {
> + case HLSL_SAMPLER_DIM_1D:
> + return VKD3D_SM4_RESOURCE_TEXTURE_1D;
> + case HLSL_SAMPLER_DIM_2D:
> + return VKD3D_SM4_RESOURCE_TEXTURE_2D;
> + case HLSL_SAMPLER_DIM_3D:
> + return VKD3D_SM4_RESOURCE_TEXTURE_3D;
> + case HLSL_SAMPLER_DIM_CUBE:
> + return VKD3D_SM4_RESOURCE_TEXTURE_CUBE;
> + default:
> + assert(0);
> + return 0;
> + }
> +}
> +
> struct sm4_register
> {
> enum vkd3d_sm4_register_type type;
> @@ -941,6 +959,24 @@ static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer,
> write_sm4_instruction(buffer, &instr);
> }
>
> +static void write_sm4_dcl_texture(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
> +{
> + const struct sm4_instruction instr =
> + {
> + .opcode = VKD3D_SM4_OP_DCL_RESOURCE
> + | (sm4_resource_dimension(var->data_type) << VKD3D_SM4_RESOURCE_TYPE_SHIFT),
> +
> + .dsts[0].reg.type = VKD3D_SM4_RT_RESOURCE,
> + .dsts[0].reg.idx = {var->reg.id},
> + .dsts[0].reg.idx_count = 1,
> + .dst_count = 1,
> +
> + .idx[0] = sm4_resource_format(var->data_type) * 0x1111,
> + .idx_count = 1,
> + };
> + write_sm4_instruction(buffer, &instr);
> +}
> +
> static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
> {
> const struct hlsl_profile_info *profile = ctx->profile;
> @@ -1418,6 +1454,15 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx,
> write_sm4_dcl_constant_buffer(&buffer, cbuffer);
> }
>
> + LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry)
> + {
> + if (!var->reg.allocated || var->data_type->type != HLSL_CLASS_OBJECT)
> + continue;
> +
> + if (var->data_type->base_type == HLSL_TYPE_TEXTURE)
> + write_sm4_dcl_texture(&buffer, var);
> + }
> +
> LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
> {
> if ((var->is_input_semantic && var->last_read) || (var->is_output_semantic && var->first_write))
>
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