[PATCH v2 5/7] wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo.
Henri Verbeet
hverbeet at gmail.com
Wed Oct 13 16:03:00 CDT 2021
On Tue, 12 Oct 2021 at 23:31, Zebediah Figura <zfigura at codeweavers.com> wrote:
> @@ -413,6 +413,7 @@ static bool wined3d_context_vk_create_slab_bo(struct wined3d_context_vk *context
> bo->buffer_offset = idx * object_size;
> bo->b.memory_offset = slab->bo.b.memory_offset + bo->buffer_offset;
> bo->size = size;
> + bo->b.coherent = !!(bo->memory_type & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
Is that necessary? I think the "*bo = slab->bo;" line above should
already set the "coherent" field correctly.
Note that for GL, the "coherent" field is currently only meaningful
for the APPLE_flush_buffer_range path. In particular, we never set
MAP_COHERENT_BIT for the ARB_buffer_storage path, and we use
MAP_FLUSH_EXPLICIT_BIT for the ARB_map_buffer_range path. That's not
necessarily an issue in this patch, but would become an issue in patch
7/7 if we started doing persistent maps with GL.
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