[PATCH 03/10] d3d10/effect: Remove unused arguments from shader resources helper.
Nikolay Sivov
nsivov at codeweavers.com
Thu Oct 14 01:42:16 CDT 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3d10/effect.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index a0bb859e535..c62c010f892 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -618,7 +618,7 @@ static struct d3d10_effect_variable * d3d10_effect_get_variable_by_name(
return effect->pool ? d3d10_effect_get_variable_by_name(effect->pool, name) : NULL;
}
-static HRESULT get_fx10_shader_resources(struct d3d10_effect_variable *v, const void *data, size_t data_size)
+static HRESULT get_fx10_shader_resources(struct d3d10_effect_variable *v)
{
struct d3d10_effect_shader_variable *sv = &v->u.shader;
struct d3d10_effect_shader_resource *sr;
@@ -846,7 +846,7 @@ static HRESULT parse_fx10_shader(const char *data, size_t data_size, DWORD offse
memcpy(ID3D10Blob_GetBufferPointer(v->u.shader.bytecode), ptr, dxbc_size);
- if (FAILED(hr = get_fx10_shader_resources(v, ptr, dxbc_size)))
+ if (FAILED(hr = get_fx10_shader_resources(v)))
return hr;
switch (v->type->basetype)
--
2.33.0
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