[PATCH 06/10] d3d10/effect: Use destination index when setting array property element.
Nikolay Sivov
nsivov at codeweavers.com
Thu Oct 14 01:42:19 CDT 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
This is useful for render target views array, but is worth to do for all properties for consistency.
dlls/d3d10/effect.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 4b2319e1529..9094e83efca 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1830,7 +1830,7 @@ static HRESULT parse_fx10_property_assignment(const char *data, size_t data_size
return E_FAIL;
}
- *(void **)dst = variable;
+ ((void **)dst)[idx] = variable;
}
else
{
@@ -1888,11 +1888,11 @@ static HRESULT parse_fx10_property_assignment(const char *data, size_t data_size
case D3D10_SVT_VERTEXSHADER:
case D3D10_SVT_PIXELSHADER:
case D3D10_SVT_GEOMETRYSHADER:
- *(void **)dst = variable;
+ ((void **)dst)[idx] = variable;
*dst_index = variable_idx;
break;
default:
- *(void **)dst = &variable->elements[variable_idx];
+ ((void **)dst)[idx] = &variable->elements[variable_idx];
}
}
else
@@ -1957,7 +1957,7 @@ static HRESULT parse_fx10_property_assignment(const char *data, size_t data_size
return E_FAIL;
}
- *(void **)dst = variable;
+ ((void **)dst)[idx] = variable;
break;
--
2.33.0
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