[PATCH v2] winex11.drv: Destroy windows associated with X11 display when the display is closed.

Paul Gofman pgofman at codeweavers.com
Thu Oct 14 09:10:19 CDT 2021


On 10/14/21 17:04, Rémi Bernon wrote:
> On 10/14/21 3:56 PM, Paul Gofman wrote:
>> Signed-off-by: Paul Gofman <pgofman at codeweavers.com>
>> ---
>>      Supersedes 217174.
>>
>>      X11DRV_ThreadDetach() destroys thread data part of which
>>      (e. g., display) is still present in window data in winex11.drv
>>      and accessible through hwnd. That causes all sort of hangs
>>      and crashes when, for instance, the window is still used for Vulkan
>>      rendering (even if only to tear down the device and swapchain).
>>
>>   dlls/winex11.drv/window.c      | 66 ++++++++++++++++++++++++++++++++++
>>   dlls/winex11.drv/x11drv.h      |  6 ++++
>>   dlls/winex11.drv/x11drv_main.c |  3 ++
>>   3 files changed, 75 insertions(+)
>>
>
> I think the right way to fix this is to fix the user32 window leaks, 
> as complicated and intricated as it may be. Adding another internal 
> thread window list just makes things even more complicated.

My reasoning under this variant of fixing the present problem is that if 
winex11.drv can delete the display which is still used by winex11 window 
data, it is a sort of use after free winex11 bug on its own and not 
necessarily related to what user32 is doing. I am not sure winemac.drv 
has the same problem. Relying on the proper driver windows cleanup in 
winex11.drv from user32 side to avoid use after free doesn't seem right 
by itself.

Apart from that, do you have any plans for resending your child window 
deletion race fixing patches? If fixing the present issue from user32 
side will be deemed the only correct way that will probably depend on those.




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