[PATCH 05/35] d3d11: Don't grab wined3d lock for wined3d_texture_incref().

Jan Sikorski jsikorski at codeweavers.com
Fri Oct 15 07:26:01 CDT 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/d3d11/texture.c | 6 ------
 1 file changed, 6 deletions(-)

diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 061bbb09795..2a43b24b226 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -76,9 +76,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
     if (refcount == 1)
     {
         ID3D11Device2_AddRef(texture->device);
-        wined3d_mutex_lock();
         wined3d_texture_incref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
     }
 
     return refcount;
@@ -564,9 +562,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
     if (refcount == 1)
     {
         ID3D11Device2_AddRef(texture->device);
-        wined3d_mutex_lock();
         wined3d_texture_incref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
     }
 
     return refcount;
@@ -1119,9 +1115,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
     if (refcount == 1)
     {
         ID3D11Device2_AddRef(texture->device);
-        wined3d_mutex_lock();
         wined3d_texture_incref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
     }
 
     return refcount;
-- 
2.30.2




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