[PATCH 07/35] d3d11: Don't grab wined3d lock for wined3d_texture_decref().

Jan Sikorski jsikorski at codeweavers.com
Fri Oct 15 07:26:03 CDT 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/d3d11/texture.c | 8 --------
 1 file changed, 8 deletions(-)

diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 2a43b24b226..4fe395a206c 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -92,10 +92,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
     if (!refcount)
     {
         ID3D11Device2 *device = texture->device;
-
-        wined3d_mutex_lock();
         wined3d_texture_decref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
         /* Release the device last, it may cause the wined3d device to be
          * destroyed. */
         ID3D11Device2_Release(device);
@@ -578,10 +575,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
     if (!refcount)
     {
         ID3D11Device2 *device = texture->device;
-
-        wined3d_mutex_lock();
         wined3d_texture_decref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
         /* Release the device last, it may cause the wined3d device to be
          * destroyed. */
         ID3D11Device2_Release(device);
@@ -1140,9 +1134,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
     {
         ID3D11Device2 *device = texture->device;
 
-        wined3d_mutex_lock();
         wined3d_texture_decref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
         /* Release the device last, it may cause the wined3d device to be
          * destroyed. */
         ID3D11Device2_Release(device);
-- 
2.30.2




More information about the wine-devel mailing list