[PATCH 19/35] d3d11: Don't grab wined3d lock for wined3d_device_context_flush().

Jan Sikorski jsikorski at codeweavers.com
Fri Oct 15 07:26:15 CDT 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/d3d11/device.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 2ea657b9641..e5618f09174 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2665,9 +2665,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_Flush(ID3D11DeviceContext1 *i
 
     TRACE("iface %p.\n", iface);
 
-    wined3d_mutex_lock();
     wined3d_device_context_flush(context->wined3d_context);
-    wined3d_mutex_unlock();
 }
 
 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_device_context_GetType(ID3D11DeviceContext1 *iface)
@@ -5755,9 +5753,7 @@ static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
 
     TRACE("iface %p.\n", iface);
 
-    wined3d_mutex_lock();
     wined3d_device_context_flush(device->immediate_context.wined3d_context);
-    wined3d_mutex_unlock();
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
-- 
2.30.2




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