[PATCH 20/35] d3d11: Don't grab wined3d lock for wined3d_device_context_copy_uav_counter().
Jan Sikorski
jsikorski at codeweavers.com
Fri Oct 15 07:26:16 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/d3d11/device.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index e5618f09174..248634a245d 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1392,10 +1392,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_CopyStructureCount(ID3D11Devi
buffer_impl = unsafe_impl_from_ID3D11Buffer(dst_buffer);
uav = unsafe_impl_from_ID3D11UnorderedAccessView(src_view);
- wined3d_mutex_lock();
wined3d_device_context_copy_uav_counter(context->wined3d_context,
buffer_impl->wined3d_buffer, dst_offset, uav->wined3d_view);
- wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1 *iface,
--
2.30.2
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