[PATCH 22/35] d3d11: Don't grab wined3d lock for wined3d deferred context functions.

Jan Sikorski jsikorski at codeweavers.com
Fri Oct 15 07:26:18 CDT 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/d3d11/device.c | 7 -------
 1 file changed, 7 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index a49e957c9e8..c186ab0d65f 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2698,8 +2698,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11De
     if (!(object = heap_alloc_zero(sizeof(*object))))
         return E_OUTOFMEMORY;
 
-    wined3d_mutex_lock();
-
     if (FAILED(hr = wined3d_deferred_context_record_command_list(context->wined3d_context,
             !!restore, &object->wined3d_list)))
     {
@@ -2708,8 +2706,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11De
         return hr;
     }
 
-    wined3d_mutex_unlock();
-
     object->ID3D11CommandList_iface.lpVtbl = &d3d11_command_list_vtbl;
     object->refcount = 1;
     object->device = &context->device->ID3D11Device2_iface;
@@ -3681,15 +3677,12 @@ static HRESULT d3d11_deferred_context_create(struct d3d_device *device,
         return E_OUTOFMEMORY;
     d3d11_device_context_init(object, device, D3D11_DEVICE_CONTEXT_DEFERRED);
 
-    wined3d_mutex_lock();
     if (FAILED(hr = wined3d_deferred_context_create(device->wined3d_device, &object->wined3d_context)))
     {
         WARN("Failed to create wined3d deferred context, hr %#x.\n", hr);
         heap_free(object);
-        wined3d_mutex_unlock();
         return hr;
     }
-    wined3d_mutex_unlock();
 
     TRACE("Created deferred context %p.\n", object);
     *context = object;
-- 
2.30.2




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