[PATCH 22/35] d3d11: Don't grab wined3d lock for wined3d deferred context functions.
Jan Sikorski
jsikorski at codeweavers.com
Fri Oct 15 07:26:18 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/d3d11/device.c | 7 -------
1 file changed, 7 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index a49e957c9e8..c186ab0d65f 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2698,8 +2698,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11De
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
- wined3d_mutex_lock();
-
if (FAILED(hr = wined3d_deferred_context_record_command_list(context->wined3d_context,
!!restore, &object->wined3d_list)))
{
@@ -2708,8 +2706,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11De
return hr;
}
- wined3d_mutex_unlock();
-
object->ID3D11CommandList_iface.lpVtbl = &d3d11_command_list_vtbl;
object->refcount = 1;
object->device = &context->device->ID3D11Device2_iface;
@@ -3681,15 +3677,12 @@ static HRESULT d3d11_deferred_context_create(struct d3d_device *device,
return E_OUTOFMEMORY;
d3d11_device_context_init(object, device, D3D11_DEVICE_CONTEXT_DEFERRED);
- wined3d_mutex_lock();
if (FAILED(hr = wined3d_deferred_context_create(device->wined3d_device, &object->wined3d_context)))
{
WARN("Failed to create wined3d deferred context, hr %#x.\n", hr);
heap_free(object);
- wined3d_mutex_unlock();
return hr;
}
- wined3d_mutex_unlock();
TRACE("Created deferred context %p.\n", object);
*context = object;
--
2.30.2
More information about the wine-devel
mailing list