[PATCH 23/35] wined3d: Use separate locks for deferred contexts.

Jan Sikorski jsikorski at codeweavers.com
Fri Oct 15 07:26:19 CDT 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/wined3d/cs.c              |  23 +++--
 dlls/wined3d/device.c          | 152 ++++++++++++++++-----------------
 dlls/wined3d/wined3d_private.h |  17 ++++
 3 files changed, 107 insertions(+), 85 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index a77b1b983c1..769ec262169 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1012,7 +1012,7 @@ void CDECL wined3d_device_context_dispatch(struct wined3d_device_context *contex
 {
     struct wined3d_cs_dispatch *op;
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_DISPATCH;
     op->parameters.indirect = FALSE;
@@ -1023,7 +1023,7 @@ void CDECL wined3d_device_context_dispatch(struct wined3d_device_context *contex
     acquire_compute_pipeline_resources(context);
 
     wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_dispatch_indirect(struct wined3d_device_context *context,
@@ -1031,7 +1031,7 @@ void CDECL wined3d_device_context_dispatch_indirect(struct wined3d_device_contex
 {
     struct wined3d_cs_dispatch *op;
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_DISPATCH;
     op->parameters.indirect = TRUE;
@@ -1042,7 +1042,7 @@ void CDECL wined3d_device_context_dispatch_indirect(struct wined3d_device_contex
     wined3d_device_context_acquire_resource(context, &buffer->resource);
 
     wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
@@ -1199,7 +1199,7 @@ void CDECL wined3d_device_context_draw_indirect(struct wined3d_device_context *c
     const struct wined3d_state *state = context->state;
     struct wined3d_cs_draw *op;
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_DRAW;
     op->primitive_type = state->primitive_type;
@@ -1213,7 +1213,7 @@ void CDECL wined3d_device_context_draw_indirect(struct wined3d_device_context *c
     wined3d_device_context_acquire_resource(context, &buffer->resource);
 
     wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 static void wined3d_cs_exec_flush(struct wined3d_cs *cs, const void *data)
@@ -3445,6 +3445,7 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
 struct wined3d_deferred_context
 {
     struct wined3d_device_context c;
+    CRITICAL_SECTION lock;
 
     SIZE_T data_size, data_capacity;
     void *data;
@@ -3691,8 +3692,10 @@ HRESULT CDECL wined3d_deferred_context_create(struct wined3d_device *device, str
         return hr;
     }
 
+    InitializeCriticalSection(&object->lock);
     object->c.ops = &wined3d_deferred_context_ops;
     object->c.device = device;
+    object->c.lock = &object->lock;
 
     /* Make sure the first command list gets the state reset when executed.
      * Resets for subsequent command lists are encoded in wined3d_deferred_context_record_command_list(). */
@@ -3732,6 +3735,8 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte
 
     wined3d_state_destroy(deferred->c.state);
     heap_free(deferred->data);
+
+    DeleteCriticalSection(&deferred->lock);
     heap_free(deferred);
 }
 
@@ -3744,7 +3749,7 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
 
     TRACE("context %p, list %p.\n", context, list);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     memory = heap_alloc(sizeof(*object) + deferred->resource_count * sizeof(*object->resources)
             + deferred->upload_count * sizeof(*object->uploads)
             + deferred->command_list_count * sizeof(*object->command_lists)
@@ -3753,7 +3758,7 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
 
     if (!memory)
     {
-        wined3d_mutex_unlock();
+        wined3d_device_context_unlock(context);
         return E_OUTOFMEMORY;
     }
 
@@ -3806,7 +3811,7 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
 
     TRACE("Created command list %p.\n", object);
     *list = object;
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 
     return S_OK;
 }
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 86945485e20..59d568dfe80 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1649,11 +1649,11 @@ void CDECL wined3d_device_context_reset_state(struct wined3d_device_context *con
 {
     TRACE("context %p.\n", context);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     state_cleanup(context->state);
     wined3d_state_reset(context->state, &context->device->adapter->d3d_info);
     wined3d_device_context_emit_reset_state(context, true);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_set_state(struct wined3d_device_context *context, struct wined3d_state *state)
@@ -1663,7 +1663,7 @@ void CDECL wined3d_device_context_set_state(struct wined3d_device_context *conte
 
     TRACE("context %p, state %p.\n", context, state);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     context->state = state;
     wined3d_device_context_emit_set_feature_level(context, state->feature_level);
 
@@ -1760,7 +1760,7 @@ void CDECL wined3d_device_context_set_state(struct wined3d_device_context *conte
     wined3d_device_context_emit_set_blend_state(context, state->blend_state, &state->blend_factor, state->sample_mask);
     wined3d_device_context_emit_set_depth_stencil_state(context, state->depth_stencil_state, state->stencil_ref);
     wined3d_device_context_emit_set_rasterizer_state(context, state->rasterizer_state);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 struct wined3d_state * CDECL wined3d_device_get_state(struct wined3d_device *device)
@@ -1793,7 +1793,7 @@ void CDECL wined3d_device_context_set_shader(struct wined3d_device_context *cont
 
     TRACE("context %p, type %#x, shader %p.\n", context, type, shader);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     prev = state->shader[type];
     if (shader == prev)
         goto out;
@@ -1805,7 +1805,7 @@ void CDECL wined3d_device_context_set_shader(struct wined3d_device_context *cont
     if (prev)
         wined3d_shader_decref(prev);
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 struct wined3d_shader * CDECL wined3d_device_context_get_shader(const struct wined3d_device_context *context,
@@ -1831,7 +1831,7 @@ void CDECL wined3d_device_context_set_constant_buffers(struct wined3d_device_con
         return;
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     if (!memcmp(buffers, &state->cb[type][start_idx], count * sizeof(*buffers)))
         goto out;
 
@@ -1848,7 +1848,7 @@ void CDECL wined3d_device_context_set_constant_buffers(struct wined3d_device_con
             wined3d_buffer_decref(prev);
     }
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_set_blend_state(struct wined3d_device_context *context,
@@ -1860,7 +1860,7 @@ void CDECL wined3d_device_context_set_blend_state(struct wined3d_device_context
     TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n",
             context, blend_state, blend_factor, sample_mask);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     prev = state->blend_state;
     if (prev == blend_state && !memcmp(blend_factor, &state->blend_factor, sizeof(*blend_factor))
             && sample_mask == state->sample_mask)
@@ -1875,7 +1875,7 @@ void CDECL wined3d_device_context_set_blend_state(struct wined3d_device_context
     if (prev)
         wined3d_blend_state_decref(prev);
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context *context,
@@ -1886,7 +1886,7 @@ void CDECL wined3d_device_context_set_depth_stencil_state(struct wined3d_device_
 
     TRACE("context %p, depth_stencil_state %p, stencil_ref %u.\n", context, depth_stencil_state, stencil_ref);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     prev = state->depth_stencil_state;
     if (prev == depth_stencil_state && state->stencil_ref == stencil_ref)
         goto out;
@@ -1899,7 +1899,7 @@ void CDECL wined3d_device_context_set_depth_stencil_state(struct wined3d_device_
     if (prev)
         wined3d_depth_stencil_state_decref(prev);
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context,
@@ -1910,7 +1910,7 @@ void CDECL wined3d_device_context_set_rasterizer_state(struct wined3d_device_con
 
     TRACE("context %p, rasterizer_state %p.\n", context, rasterizer_state);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     prev = state->rasterizer_state;
     if (prev == rasterizer_state)
         goto out;
@@ -1922,7 +1922,7 @@ void CDECL wined3d_device_context_set_rasterizer_state(struct wined3d_device_con
     if (prev)
         wined3d_rasterizer_state_decref(prev);
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
@@ -1939,7 +1939,7 @@ void CDECL wined3d_device_context_set_viewports(struct wined3d_device_context *c
                 viewports[i].width, viewports[i].height, viewports[i].min_z, viewports[i].max_z);
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     if (viewport_count)
         memcpy(state->viewports, viewports, viewport_count * sizeof(*viewports));
     else
@@ -1947,7 +1947,7 @@ void CDECL wined3d_device_context_set_viewports(struct wined3d_device_context *c
     state->viewport_count = viewport_count;
 
     wined3d_device_context_emit_set_viewports(context, viewport_count, viewports);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_set_scissor_rects(struct wined3d_device_context *context, unsigned int rect_count,
@@ -1963,7 +1963,7 @@ void CDECL wined3d_device_context_set_scissor_rects(struct wined3d_device_contex
         TRACE("%u: %s\n", i, wine_dbgstr_rect(&rects[i]));
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     if (state->scissor_rect_count == rect_count
             && !memcmp(state->scissor_rects, rects, rect_count * sizeof(*rects)))
     {
@@ -1979,7 +1979,7 @@ void CDECL wined3d_device_context_set_scissor_rects(struct wined3d_device_contex
 
     wined3d_device_context_emit_set_scissor_rects(context, rect_count, rects);
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_set_shader_resource_views(struct wined3d_device_context *context,
@@ -1999,7 +1999,7 @@ void CDECL wined3d_device_context_set_shader_resource_views(struct wined3d_devic
         return;
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     if (!memcmp(views, &state->shader_resource_view[type][start_idx], count * sizeof(*views)))
         goto out;
 
@@ -2037,7 +2037,7 @@ void CDECL wined3d_device_context_set_shader_resource_views(struct wined3d_devic
         }
     }
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_set_samplers(struct wined3d_device_context *context, enum wined3d_shader_type type,
@@ -2054,7 +2054,7 @@ void CDECL wined3d_device_context_set_samplers(struct wined3d_device_context *co
         return;
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     if (!memcmp(samplers, &state->sampler[type][start_idx], count * sizeof(*samplers)))
         goto out;
 
@@ -2071,7 +2071,7 @@ void CDECL wined3d_device_context_set_samplers(struct wined3d_device_context *co
             wined3d_sampler_decref(prev);
     }
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_set_unordered_access_views(struct wined3d_device_context *context,
@@ -2090,7 +2090,7 @@ void CDECL wined3d_device_context_set_unordered_access_views(struct wined3d_devi
         return;
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     if (!memcmp(uavs, &state->unordered_access_view[pipeline][start_idx], count * sizeof(*uavs)) && !initial_counts)
         goto out;
 
@@ -2107,7 +2107,7 @@ void CDECL wined3d_device_context_set_unordered_access_views(struct wined3d_devi
             wined3d_unordered_access_view_decref(prev);
     }
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_set_render_targets_and_unordered_access_views(struct wined3d_device_context *context,
@@ -2115,7 +2115,7 @@ void CDECL wined3d_device_context_set_render_targets_and_unordered_access_views(
         struct wined3d_rendertarget_view *depth_stencil_view, UINT uav_count,
         struct wined3d_unordered_access_view *const *unordered_access_views, const unsigned int *initial_counts)
 {
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     if (rtv_count != ~0u)
     {
         if (depth_stencil_view && !(depth_stencil_view->resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL))
@@ -2138,7 +2138,7 @@ void CDECL wined3d_device_context_set_render_targets_and_unordered_access_views(
                 unordered_access_views, initial_counts);
     }
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 static void wined3d_device_context_unbind_srv_for_rtv(struct wined3d_device_context *context,
@@ -2200,7 +2200,7 @@ HRESULT CDECL wined3d_device_context_set_rendertarget_views(struct wined3d_devic
         }
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     /* Set the viewport and scissor rectangles, if requested. Tests show that
      * stateblock recording is ignored, the change goes directly into the
      * primary stateblock. */
@@ -2246,7 +2246,7 @@ HRESULT CDECL wined3d_device_context_set_rendertarget_views(struct wined3d_devic
         wined3d_device_context_unbind_srv_for_rtv(context, view, FALSE);
     }
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
     return WINED3D_OK;
 }
 
@@ -2265,7 +2265,7 @@ HRESULT CDECL wined3d_device_context_set_depth_stencil_view(struct wined3d_devic
         return WINED3DERR_INVALIDCALL;
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     prev = fb->depth_stencil;
     if (prev == view)
     {
@@ -2280,7 +2280,7 @@ HRESULT CDECL wined3d_device_context_set_depth_stencil_view(struct wined3d_devic
         wined3d_rendertarget_view_decref(prev);
     wined3d_device_context_unbind_srv_for_rtv(context, view, TRUE);
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
     return WINED3D_OK;
 }
 
@@ -2292,7 +2292,7 @@ void CDECL wined3d_device_context_set_predication(struct wined3d_device_context
 
     TRACE("context %p, predicate %p, value %#x.\n", context, predicate, value);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     prev = state->predicate;
     if (predicate)
     {
@@ -2304,7 +2304,7 @@ void CDECL wined3d_device_context_set_predication(struct wined3d_device_context
     wined3d_device_context_emit_set_predication(context, predicate, value);
     if (prev)
         wined3d_query_decref(prev);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 HRESULT CDECL wined3d_device_context_set_stream_sources(struct wined3d_device_context *context,
@@ -2332,7 +2332,7 @@ HRESULT CDECL wined3d_device_context_set_stream_sources(struct wined3d_device_co
         }
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     if (!memcmp(streams, &state->streams[start_idx], count * sizeof(*streams)))
         goto out;
 
@@ -2350,7 +2350,7 @@ HRESULT CDECL wined3d_device_context_set_stream_sources(struct wined3d_device_co
             wined3d_buffer_decref(prev);
     }
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
     return WINED3D_OK;
 }
 
@@ -2365,7 +2365,7 @@ void CDECL wined3d_device_context_set_index_buffer(struct wined3d_device_context
     TRACE("context %p, buffer %p, format %s, offset %u.\n",
             context, buffer, debug_d3dformat(format_id), offset);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     prev_buffer = state->index_buffer;
     prev_format = state->index_format;
     prev_offset = state->index_offset;
@@ -2382,7 +2382,7 @@ void CDECL wined3d_device_context_set_index_buffer(struct wined3d_device_context
     if (prev_buffer)
         wined3d_buffer_decref(prev_buffer);
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_set_vertex_declaration(struct wined3d_device_context *context,
@@ -2393,7 +2393,7 @@ void CDECL wined3d_device_context_set_vertex_declaration(struct wined3d_device_c
 
     TRACE("context %p, declaration %p.\n", context, declaration);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     prev = state->vertex_declaration;
     if (declaration == prev)
         goto out;
@@ -2405,7 +2405,7 @@ void CDECL wined3d_device_context_set_vertex_declaration(struct wined3d_device_c
     if (prev)
         wined3d_vertex_declaration_decref(prev);
 out:
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_set_stream_outputs(struct wined3d_device_context *context,
@@ -2416,7 +2416,7 @@ void CDECL wined3d_device_context_set_stream_outputs(struct wined3d_device_conte
 
     TRACE("context %p, outputs %p.\n", context, outputs);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     wined3d_device_context_emit_set_stream_outputs(context, outputs);
     for (i = 0; i < WINED3D_MAX_STREAM_OUTPUT_BUFFERS; ++i)
     {
@@ -2429,7 +2429,7 @@ void CDECL wined3d_device_context_set_stream_outputs(struct wined3d_device_conte
         if (prev_buffer)
             wined3d_buffer_decref(prev_buffer);
     }
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_draw(struct wined3d_device_context *context, unsigned int start_vertex,
@@ -2440,10 +2440,10 @@ void CDECL wined3d_device_context_draw(struct wined3d_device_context *context, u
     TRACE("context %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
             context, start_vertex, vertex_count, start_instance, instance_count);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     wined3d_device_context_emit_draw(context, state->primitive_type, state->patch_vertex_count,
             0, start_vertex, vertex_count, start_instance, instance_count, false);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_draw_indexed(struct wined3d_device_context *context, int base_vertex_index,
@@ -2454,10 +2454,10 @@ void CDECL wined3d_device_context_draw_indexed(struct wined3d_device_context *co
     TRACE("context %p, base_vertex_index %d, start_index %u, index_count %u, start_instance %u, instance_count %u.\n",
             context, base_vertex_index, start_index, index_count, start_instance, instance_count);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     wined3d_device_context_emit_draw(context, state->primitive_type, state->patch_vertex_count,
             base_vertex_index, start_index, index_count, start_instance, instance_count, true);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_get_constant_buffer(const struct wined3d_device_context *context,
@@ -4150,10 +4150,10 @@ void CDECL wined3d_device_context_set_primitive_type(struct wined3d_device_conte
     TRACE("context %p, primitive_type %s, patch_vertex_count %u.\n",
             context, debug_d3dprimitivetype(primitive_type), patch_vertex_count);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     state->primitive_type = primitive_type;
     state->patch_vertex_count = patch_vertex_count;
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_get_primitive_type(const struct wined3d_device_context *context,
@@ -4471,9 +4471,9 @@ void CDECL wined3d_device_context_copy_uav_counter(struct wined3d_device_context
     TRACE("context %p, dst_buffer %p, offset %u, uav %p.\n",
             context, dst_buffer, offset, uav);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     wined3d_device_context_emit_copy_uav_counter(context, dst_buffer, offset, uav);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 static bool resources_format_compatible(const struct wined3d_resource *src_resource,
@@ -4548,10 +4548,10 @@ void CDECL wined3d_device_context_copy_resource(struct wined3d_device_context *c
     if (dst_resource->type == WINED3D_RTYPE_BUFFER)
     {
         wined3d_box_set(&src_box, 0, 0, src_resource->size, 1, 0, 1);
-        wined3d_mutex_lock();
+        wined3d_device_context_lock(context);
         wined3d_device_context_emit_blt_sub_resource(context, dst_resource, 0, &src_box,
                 src_resource, 0, &src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
-        wined3d_mutex_unlock();
+        wined3d_device_context_unlock(context);
         return;
     }
 
@@ -4567,7 +4567,7 @@ void CDECL wined3d_device_context_copy_resource(struct wined3d_device_context *c
         return;
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     for (i = 0; i < dst_texture->level_count; ++i)
     {
         wined3d_texture_get_level_box(src_texture, i, &src_box);
@@ -4580,7 +4580,7 @@ void CDECL wined3d_device_context_copy_resource(struct wined3d_device_context *c
                     src_resource, idx, &src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
         }
     }
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 HRESULT CDECL wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context *context,
@@ -4737,10 +4737,10 @@ HRESULT CDECL wined3d_device_context_copy_sub_resource_region(struct wined3d_dev
         }
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     wined3d_device_context_emit_blt_sub_resource(context, dst_resource, dst_sub_resource_idx, &dst_box,
             src_resource, src_sub_resource_idx, src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 
     return WINED3D_OK;
 }
@@ -4780,10 +4780,10 @@ void CDECL wined3d_device_context_update_sub_resource(struct wined3d_device_cont
         return;
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     wined3d_device_context_emit_update_sub_resource(context, resource,
             sub_resource_idx, box, data, row_pitch, depth_pitch);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
@@ -4820,7 +4820,7 @@ void CDECL wined3d_device_context_resolve_sub_resource(struct wined3d_device_con
         return;
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     fx.resolve_format_id = format_id;
 
     dst_texture = texture_from_resource(dst_resource);
@@ -4834,7 +4834,7 @@ void CDECL wined3d_device_context_resolve_sub_resource(struct wined3d_device_con
             wined3d_texture_get_level_height(src_texture, src_level));
     wined3d_device_context_blt(context, dst_texture, dst_sub_resource_idx, &dst_rect,
             src_texture, src_sub_resource_idx, &src_rect, 0, &fx, WINED3D_TEXF_POINT);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 HRESULT CDECL wined3d_device_context_clear_rendertarget_view(struct wined3d_device_context *context,
@@ -4871,9 +4871,9 @@ HRESULT CDECL wined3d_device_context_clear_rendertarget_view(struct wined3d_devi
             return hr;
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     wined3d_device_context_emit_clear_rendertarget_view(context, view, rect, flags, color, depth, stencil);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 
     return WINED3D_OK;
 }
@@ -4889,9 +4889,9 @@ void CDECL wined3d_device_context_clear_uav_float(struct wined3d_device_context
         return;
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     wined3d_device_context_emit_clear_uav(context, view, (const struct wined3d_uvec4 *)clear_value, true);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_clear_uav_uint(struct wined3d_device_context *context,
@@ -4899,9 +4899,9 @@ void CDECL wined3d_device_context_clear_uav_uint(struct wined3d_device_context *
 {
     TRACE("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value));
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     wined3d_device_context_emit_clear_uav(context, view, clear_value, false);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 static unsigned int sanitise_map_flags(const struct wined3d_resource *resource, unsigned int flags)
@@ -4989,9 +4989,9 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context,
             return WINED3DERR_INVALIDCALL;
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     hr = wined3d_device_context_emit_map(context, resource, sub_resource_idx, map_desc, box, flags);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
     return hr;
 }
 
@@ -5001,9 +5001,9 @@ HRESULT CDECL wined3d_device_context_unmap(struct wined3d_device_context *contex
     HRESULT hr;
     TRACE("context %p, resource %p, sub_resource_idx %u.\n", context, resource, sub_resource_idx);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     hr = wined3d_device_context_emit_unmap(context, resource, sub_resource_idx);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
     return hr;
 }
 
@@ -5012,9 +5012,9 @@ void CDECL wined3d_device_context_issue_query(struct wined3d_device_context *con
 {
     TRACE("context %p, query %p, flags %#x.\n", context, query, flags);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     context->ops->issue_query(context, query, flags);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 void CDECL wined3d_device_context_execute_command_list(struct wined3d_device_context *context,
@@ -5022,9 +5022,9 @@ void CDECL wined3d_device_context_execute_command_list(struct wined3d_device_con
 {
     TRACE("context %p, list %p, restore_state %d.\n", context, list, restore_state);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     wined3d_device_context_emit_execute_command_list(context, list, restore_state);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 struct wined3d_rendertarget_view * CDECL wined3d_device_context_get_rendertarget_view(
@@ -5072,9 +5072,9 @@ void CDECL wined3d_device_context_generate_mipmaps(struct wined3d_device_context
         return;
     }
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     wined3d_device_context_emit_generate_mipmaps(context, view);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined3d_device *device,
@@ -5298,9 +5298,9 @@ void CDECL wined3d_device_context_flush(struct wined3d_device_context *context)
 {
     TRACE("context %p.\n", context);
 
-    wined3d_mutex_lock();
+    wined3d_device_context_lock(context);
     context->ops->flush(context);
-    wined3d_mutex_unlock();
+    wined3d_device_context_unlock(context);
 }
 
 static void update_swapchain_flags(struct wined3d_texture *texture)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 161d36ad76c..c040a5e0f69 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4799,8 +4799,25 @@ struct wined3d_device_context
     const struct wined3d_device_context_ops *ops;
     struct wined3d_device *device;
     struct wined3d_state *state;
+    CRITICAL_SECTION *lock;
 };
 
+static inline void wined3d_device_context_lock(struct wined3d_device_context *context)
+{
+    if (context->lock)
+        EnterCriticalSection(context->lock);
+    else
+        wined3d_mutex_lock();
+}
+
+static inline void wined3d_device_context_unlock(struct wined3d_device_context *context)
+{
+    if (context->lock)
+        LeaveCriticalSection(context->lock);
+    else
+        wined3d_mutex_unlock();
+}
+
 struct wined3d_cs
 {
     struct wined3d_device_context c;
-- 
2.30.2




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