[PATCH 24/35] ddraw: Don't grab wined3d lock for wined3d_resource_unmap().
Jan Sikorski
jsikorski at codeweavers.com
Fri Oct 15 07:26:20 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/ddraw/vertexbuffer.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c
index 584d9d162b9..dd35b445cc5 100644
--- a/dlls/ddraw/vertexbuffer.c
+++ b/dlls/ddraw/vertexbuffer.c
@@ -214,11 +214,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface)
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
TRACE("iface %p.\n", iface);
-
- wined3d_mutex_lock();
wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
- wined3d_mutex_unlock();
-
return D3D_OK;
}
--
2.30.2
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