[PATCH 26/35] dxgi: Don't grab wined3d lock for wined3d_decref().
Jan Sikorski
jsikorski at codeweavers.com
Fri Oct 15 07:26:22 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/dxgi/factory.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/dxgi/factory.c b/dlls/dxgi/factory.c
index af18bdd2c32..4c3e3cf0f34 100644
--- a/dlls/dxgi/factory.c
+++ b/dlls/dxgi/factory.c
@@ -80,9 +80,7 @@ static ULONG STDMETHODCALLTYPE dxgi_factory_Release(IWineDXGIFactory *iface)
if (factory->device_window)
DestroyWindow(factory->device_window);
- wined3d_mutex_lock();
wined3d_decref(factory->wined3d);
- wined3d_mutex_unlock();
wined3d_private_store_cleanup(&factory->private_store);
heap_free(factory);
}
--
2.30.2
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