[PATCH 31/35] d3d8: Don't grab wined3d lock for wined3d_vertex_declaration_decref().
Jan Sikorski
jsikorski at codeweavers.com
Fri Oct 15 07:26:27 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/d3d8/vertexdeclaration.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d3d8/vertexdeclaration.c b/dlls/d3d8/vertexdeclaration.c
index d0e733b9e37..e63e379444e 100644
--- a/dlls/d3d8/vertexdeclaration.c
+++ b/dlls/d3d8/vertexdeclaration.c
@@ -319,9 +319,7 @@ void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration
{
TRACE("declaration %p.\n", declaration);
- wined3d_mutex_lock();
wined3d_vertex_declaration_decref(declaration->wined3d_vertex_declaration);
- wined3d_mutex_unlock();
}
static const struct wined3d_parent_ops d3d8_vertexdeclaration_wined3d_parent_ops =
--
2.30.2
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