[PATCH 29/35] d3d8: Don't grab wined3d lock in surface AddRef/Release().
Jan Sikorski
jsikorski at codeweavers.com
Fri Oct 15 07:26:25 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/d3d8/surface.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 5fd8cf4d44b..62c3a429ba6 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -66,11 +66,9 @@ static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
{
if (surface->parent_device)
IDirect3DDevice8_AddRef(surface->parent_device);
- wined3d_mutex_lock();
if (surface->wined3d_rtv)
wined3d_rendertarget_view_incref(surface->wined3d_rtv);
wined3d_texture_incref(surface->wined3d_texture);
- wined3d_mutex_unlock();
}
return refcount;
@@ -102,11 +100,9 @@ static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
{
IDirect3DDevice8 *parent_device = surface->parent_device;
- wined3d_mutex_lock();
if (surface->wined3d_rtv)
wined3d_rendertarget_view_decref(surface->wined3d_rtv);
wined3d_texture_decref(surface->wined3d_texture);
- wined3d_mutex_unlock();
if (parent_device)
IDirect3DDevice8_Release(parent_device);
--
2.30.2
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