[PATCH 04/35] d3d11: Don't grab wined3d lock for reference incrementing functions.

Marvin testbot at winehq.org
Fri Oct 15 07:56:45 CDT 2021


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=100100

Your paranoid android.


=== debiant2 (32 bit Chinese:China report) ===

d3d11:
d3d11.c:20087: Test failed: d3d11.c:16411: Test marked todo: Got 0xdeadbeef, expected 0xfcfdfeff or 0x7f7f7f7f at 127, uvec4 0x7fffffff, 0x7ffffffe, 0x7ffffffd, 0x7ffffffc.

=== debiant2 (32 bit WoW report) ===

d3d11:
d3d11.c:9770: Test failed: d3d11.c:15222: Test marked todo: Got hr 0 for WRITE_DISCARD.



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