[PATCH vkd3d 4/7] vkd3d-shader/hlsl: Factor out an hlsl_block structure.

Zebediah Figura zfigura at codeweavers.com
Fri Oct 15 16:54:10 CDT 2021


This doesn't hold anything other than a list, nor do I have any immediate plans
for it to hold anything other than a list, but I'm adding it for some degree of
clarity. Passing around untyped list pointers is not my favourite hobby.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl.c         | 24 +++++++++++-----------
 libs/vkd3d-shader/hlsl.h         | 13 ++++++++----
 libs/vkd3d-shader/hlsl.y         | 16 +++++++--------
 libs/vkd3d-shader/hlsl_codegen.c | 34 ++++++++++++++++----------------
 libs/vkd3d-shader/hlsl_sm1.c     |  2 +-
 libs/vkd3d-shader/hlsl_sm4.c     |  2 +-
 6 files changed, 48 insertions(+), 43 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index 641e05471..a72e0a18f 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -602,8 +602,8 @@ struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condit
         return NULL;
     init_node(&iff->node, HLSL_IR_IF, NULL, loc);
     hlsl_src_from_node(&iff->condition, condition);
-    list_init(&iff->then_instrs);
-    list_init(&iff->else_instrs);
+    list_init(&iff->then_instrs.instrs);
+    list_init(&iff->else_instrs.instrs);
     return iff;
 }
 
@@ -674,7 +674,7 @@ struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_loc
     if (!(loop = hlsl_alloc(ctx, sizeof(*loop))))
         return NULL;
     init_node(&loop->node, HLSL_IR_LOOP, NULL, loc);
-    list_init(&loop->body);
+    list_init(&loop->body.instrs);
     return loop;
 }
 
@@ -685,7 +685,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hl
 
     if (!(decl = hlsl_alloc(ctx, sizeof(*decl))))
         return NULL;
-    list_init(&decl->body);
+    list_init(&decl->body.instrs);
     decl->return_type = return_type;
     decl->parameters = parameters;
     decl->loc = loc;
@@ -1199,9 +1199,9 @@ static void dump_ir_if(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
     vkd3d_string_buffer_printf(buffer, "if (");
     dump_src(buffer, &if_node->condition);
     vkd3d_string_buffer_printf(buffer, ")\n{\n");
-    dump_instr_list(ctx, buffer, &if_node->then_instrs);
+    dump_instr_list(ctx, buffer, &if_node->then_instrs.instrs);
     vkd3d_string_buffer_printf(buffer, "}\nelse\n{\n");
-    dump_instr_list(ctx, buffer, &if_node->else_instrs);
+    dump_instr_list(ctx, buffer, &if_node->else_instrs.instrs);
     vkd3d_string_buffer_printf(buffer, "}\n");
 }
 
@@ -1230,7 +1230,7 @@ static void dump_ir_jump(struct vkd3d_string_buffer *buffer, const struct hlsl_i
 static void dump_ir_loop(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_loop *loop)
 {
     vkd3d_string_buffer_printf(buffer, "for (;;)\n{\n");
-    dump_instr_list(ctx, buffer, &loop->body);
+    dump_instr_list(ctx, buffer, &loop->body.instrs);
     vkd3d_string_buffer_printf(buffer, "}\n");
 }
 
@@ -1342,7 +1342,7 @@ void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl
         vkd3d_string_buffer_printf(&buffer, "\n");
     }
     if (func->has_body)
-        dump_instr_list(ctx, &buffer, &func->body);
+        dump_instr_list(ctx, &buffer, &func->body.instrs);
 
     vkd3d_string_buffer_trace(&buffer);
     vkd3d_string_buffer_cleanup(&buffer);
@@ -1393,8 +1393,8 @@ static void free_ir_expr(struct hlsl_ir_expr *expr)
 
 static void free_ir_if(struct hlsl_ir_if *if_node)
 {
-    hlsl_free_instr_list(&if_node->then_instrs);
-    hlsl_free_instr_list(&if_node->else_instrs);
+    hlsl_free_instr_list(&if_node->then_instrs.instrs);
+    hlsl_free_instr_list(&if_node->else_instrs.instrs);
     hlsl_src_remove(&if_node->condition);
     vkd3d_free(if_node);
 }
@@ -1412,7 +1412,7 @@ static void free_ir_load(struct hlsl_ir_load *load)
 
 static void free_ir_loop(struct hlsl_ir_loop *loop)
 {
-    hlsl_free_instr_list(&loop->body);
+    hlsl_free_instr_list(&loop->body.instrs);
     vkd3d_free(loop);
 }
 
@@ -1483,7 +1483,7 @@ void hlsl_free_instr(struct hlsl_ir_node *node)
 static void free_function_decl(struct hlsl_ir_function_decl *decl)
 {
     vkd3d_free(decl->parameters);
-    hlsl_free_instr_list(&decl->body);
+    hlsl_free_instr_list(&decl->body.instrs);
     vkd3d_free(decl);
 }
 
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index 99e00b081..a7503d5c8 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -189,6 +189,11 @@ struct hlsl_ir_node
     struct hlsl_reg reg;
 };
 
+struct hlsl_block
+{
+    struct list instrs;
+};
+
 struct hlsl_src
 {
     struct hlsl_ir_node *node;
@@ -258,7 +263,7 @@ struct hlsl_ir_function_decl
     struct rb_entry entry;
     struct hlsl_ir_function *func;
     struct list *parameters;
-    struct list body;
+    struct hlsl_block body;
     bool has_body;
 };
 
@@ -266,15 +271,15 @@ struct hlsl_ir_if
 {
     struct hlsl_ir_node node;
     struct hlsl_src condition;
-    struct list then_instrs;
-    struct list else_instrs;
+    struct hlsl_block then_instrs;
+    struct hlsl_block else_instrs;
 };
 
 struct hlsl_ir_loop
 {
     struct hlsl_ir_node node;
     /* loop condition is stored in the body (as "if (!condition) break;") */
-    struct list body;
+    struct hlsl_block body;
     unsigned int next_index; /* liveness index of the end of the loop */
 };
 
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 27ebf0722..aae0ebcea 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -340,7 +340,7 @@ static bool append_conditional_break(struct hlsl_ctx *ctx, struct list *cond_lis
 
     if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, condition->loc)))
         return false;
-    list_add_head(&iff->then_instrs, &jump->node.entry);
+    list_add_head(&iff->then_instrs.instrs, &jump->node.entry);
     return true;
 }
 
@@ -372,15 +372,15 @@ static struct list *create_loop(struct hlsl_ctx *ctx, enum loop_type type, struc
         goto oom;
 
     if (type != LOOP_DO_WHILE)
-        list_move_tail(&loop->body, cond);
+        list_move_tail(&loop->body.instrs, cond);
 
-    list_move_tail(&loop->body, body);
+    list_move_tail(&loop->body.instrs, body);
 
     if (iter)
-        list_move_tail(&loop->body, iter);
+        list_move_tail(&loop->body.instrs, iter);
 
     if (type == LOOP_DO_WHILE)
-        list_move_tail(&loop->body, cond);
+        list_move_tail(&loop->body.instrs, cond);
 
     vkd3d_free(init);
     vkd3d_free(cond);
@@ -2248,7 +2248,7 @@ func_declaration:
         {
             $$ = $1;
             $$.decl->has_body = true;
-            list_move_tail(&$$.decl->body, $2);
+            list_move_tail(&$$.decl->body.instrs, $2);
             vkd3d_free($2);
             hlsl_pop_scope(ctx);
         }
@@ -2876,9 +2876,9 @@ selection_statement:
 
             if (!(instr = hlsl_new_if(ctx, condition, @1)))
                 YYABORT;
-            list_move_tail(&instr->then_instrs, $5.then_instrs);
+            list_move_tail(&instr->then_instrs.instrs, $5.then_instrs);
             if ($5.else_instrs)
-                list_move_tail(&instr->else_instrs, $5.else_instrs);
+                list_move_tail(&instr->else_instrs.instrs, $5.else_instrs);
             vkd3d_free($5.then_instrs);
             vkd3d_free($5.else_instrs);
             if (condition->data_type->dimx > 1 || condition->data_type->dimy > 1)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index a96c701d7..a48777645 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -201,12 +201,12 @@ static void append_output_var_copy(struct hlsl_ctx *ctx, struct list *instrs, st
 }
 
 static bool transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
-        struct list *instrs, void *context)
+        struct hlsl_block *block, void *context)
 {
     struct hlsl_ir_node *instr, *next;
     bool progress = 0;
 
-    LIST_FOR_EACH_ENTRY_SAFE(instr, next, instrs, struct hlsl_ir_node, entry)
+    LIST_FOR_EACH_ENTRY_SAFE(instr, next, &block->instrs, struct hlsl_ir_node, entry)
     {
         if (instr->type == HLSL_IR_IF)
         {
@@ -538,11 +538,11 @@ static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
 
 /* Allocate a unique, ordered index to each instruction, which will be used for
  * computing liveness ranges. */
-static unsigned int index_instructions(struct list *instrs, unsigned int index)
+static unsigned int index_instructions(struct hlsl_block *block, unsigned int index)
 {
     struct hlsl_ir_node *instr;
 
-    LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
+    LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
     {
         instr->index = index++;
 
@@ -584,12 +584,12 @@ static void dump_function(struct rb_entry *entry, void *context)
  * to at least the range of the entire loop. Note that we don't need to do this
  * for anonymous nodes, since there's currently no way to use a node which was
  * calculated in an earlier iteration of the loop. */
-static void compute_liveness_recurse(struct list *instrs, unsigned int loop_first, unsigned int loop_last)
+static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop_first, unsigned int loop_last)
 {
     struct hlsl_ir_node *instr;
     struct hlsl_ir_var *var;
 
-    LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
+    LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
     {
         const unsigned int var_last_read = loop_last ? max(instr->index, loop_last) : instr->index;
 
@@ -836,11 +836,11 @@ static void allocate_variable_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir
     }
 }
 
-static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx, struct list *instrs, struct liveness *liveness)
+static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block, struct liveness *liveness)
 {
     struct hlsl_ir_node *instr;
 
-    LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
+    LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
     {
         if (!instr->reg.allocated && instr->last_read)
         {
@@ -893,12 +893,12 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx, struct list *i
     }
 }
 
-static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct list *instrs, struct liveness *liveness)
+static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_block *block, struct liveness *liveness)
 {
     struct hlsl_constant_defs *defs = &ctx->constant_defs;
     struct hlsl_ir_node *instr;
 
-    LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
+    LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
     {
         switch (instr->type)
         {
@@ -1303,23 +1303,23 @@ struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct
 
 int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
 {
-    struct list *const body = &entry_func->body;
+    struct hlsl_block *const body = &entry_func->body;
     struct hlsl_ir_var *var;
     bool progress;
 
-    list_move_head(body, &ctx->static_initializers);
+    list_move_head(&body->instrs, &ctx->static_initializers);
 
     LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
     {
         if (var->modifiers & HLSL_STORAGE_UNIFORM)
-            prepend_uniform_copy(ctx, body, var);
+            prepend_uniform_copy(ctx, &body->instrs, var);
     }
 
     LIST_FOR_EACH_ENTRY(var, entry_func->parameters, struct hlsl_ir_var, param_entry)
     {
         if (var->data_type->type == HLSL_CLASS_OBJECT || (var->modifiers & HLSL_STORAGE_UNIFORM))
         {
-            prepend_uniform_copy(ctx, body, var);
+            prepend_uniform_copy(ctx, &body->instrs, var);
         }
         else
         {
@@ -1328,9 +1328,9 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
                         "Parameter \"%s\" is missing a semantic.", var->name);
 
             if (var->modifiers & HLSL_STORAGE_IN)
-                prepend_input_var_copy(ctx, body, var);
+                prepend_input_var_copy(ctx, &body->instrs, var);
             if (var->modifiers & HLSL_STORAGE_OUT)
-                append_output_var_copy(ctx, body, var);
+                append_output_var_copy(ctx, &body->instrs, var);
         }
     }
     if (entry_func->return_var)
@@ -1339,7 +1339,7 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
             hlsl_error(ctx, entry_func->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
                     "Entry point \"%s\" is missing a return value semantic.", entry_func->func->name);
 
-        append_output_var_copy(ctx, body, entry_func->return_var);
+        append_output_var_copy(ctx, &body->instrs, entry_func->return_var);
     }
 
     while (transform_ir(ctx, fold_redundant_casts, body, NULL));
diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c
index f7ccf742f..c3d27eea1 100644
--- a/libs/vkd3d-shader/hlsl_sm1.c
+++ b/libs/vkd3d-shader/hlsl_sm1.c
@@ -768,7 +768,7 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
 {
     const struct hlsl_ir_node *instr;
 
-    LIST_FOR_EACH_ENTRY(instr, &entry_func->body, struct hlsl_ir_node, entry)
+    LIST_FOR_EACH_ENTRY(instr, &entry_func->body.instrs, struct hlsl_ir_node, entry)
     {
         if (instr->data_type)
         {
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index aee06b004..9d45e1633 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1472,7 +1472,7 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx,
     if (ctx->temp_count)
         write_sm4_dcl_temps(&buffer, ctx->temp_count);
 
-    LIST_FOR_EACH_ENTRY(instr, &entry_func->body, struct hlsl_ir_node, entry)
+    LIST_FOR_EACH_ENTRY(instr, &entry_func->body.instrs, struct hlsl_ir_node, entry)
     {
         if (instr->data_type)
         {
-- 
2.33.0




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