[PATCH 1/5] wined3d: Fully initialize the allocator structure in wined3d_allocator_init().

Zebediah Figura zfigura at codeweavers.com
Sun Oct 17 15:08:30 CDT 2021


Allows the allocator to be uninitialized and reinitialized.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/utils.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 47718c9f710..29326668e07 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -7432,5 +7432,7 @@ bool wined3d_allocator_init(struct wined3d_allocator *allocator,
         list_init(&allocator->pools[i].chunks);
     }
 
+    allocator->free = NULL;
+
     return true;
 }
-- 
2.33.0




More information about the wine-devel mailing list