[PATCH 1/9] d3d10/effect: Add missing return when effect creation failed.

Nikolay Sivov nsivov at codeweavers.com
Mon Oct 18 06:08:32 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d10/effect.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 3b4050460a0..7590bba6317 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -8551,6 +8551,7 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl
     if (FAILED(hr = d3d10_create_effect(data, data_size, device, pool, 0, &object)))
     {
         WARN("Failed to create an effect, hr %#x.\n", hr);
+        return hr;
     }
 
     *effect = &object->ID3D10Effect_iface;
-- 
2.33.0




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