[PATCH 5/9] d3d10/effect: Remove interface vs implementation pointer comparsion in buffer variable's IsValid().

Nikolay Sivov nsivov at codeweavers.com
Mon Oct 18 06:08:36 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d10/effect.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index b11dfc9489a..a1754853e11 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -4495,9 +4495,11 @@ static inline struct d3d10_effect_variable *impl_from_ID3D10EffectConstantBuffer
 
 static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
 {
-    TRACE("iface %p\n", iface);
+    struct d3d10_effect_variable *v = impl_from_ID3D10EffectConstantBuffer(iface);
+
+    TRACE("iface %p.\n", iface);
 
-    return (struct d3d10_effect_variable *)iface != &null_local_buffer;
+    return v != &null_local_buffer;
 }
 
 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
-- 
2.33.0




More information about the wine-devel mailing list