[PATCH v2 1/3] wined3d: End transform feedback on SO buffer destruction even if the d3d buffer isn't bound.

Zebediah Figura zfigura at codeweavers.com
Mon Oct 18 11:01:59 CDT 2021


From: Matteo Bruni <mbruni at codeweavers.com>

It might still be bound in GL.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/buffer.c | 14 +++++++++-----
 1 file changed, 9 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index d259b64bfaf..1d0d4d23cc5 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -145,12 +145,16 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
     if (!buffer_gl->b.buffer_object)
         return;
 
-    if (context_gl->c.transform_feedback_active && resource->bind_count
-            && resource->bind_flags & WINED3D_BIND_STREAM_OUTPUT)
+    if (context_gl->c.transform_feedback_active && (resource->bind_flags & WINED3D_BIND_STREAM_OUTPUT)
+            && isStateDirty(&context_gl->c, STATE_STREAM_OUTPUT))
     {
-        /* We have to make sure that transform feedback is not active
-         * when deleting a potentially bound transform feedback buffer.
-         * This may happen when the device is being destroyed. */
+        /* It's illegal to (un)bind GL_TRANSFORM_FEEDBACK_BUFFER while transform
+         * feedback is active. Deleting a buffer implicitly unbinds it, so we
+         * meed to end transform feedback here if this buffer was bound.
+         *
+         * This should only be possible if STATE_STREAM_OUTPUT is dirty; if we
+         * do a draw call before destroying this buffer then the draw call will
+         * already rebind the GL target. */
         WARN("Deleting buffer object for buffer %p, disabling transform feedback.\n", buffer_gl);
         wined3d_context_gl_end_transform_feedback(context_gl);
     }
-- 
2.33.0




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