[PATCH vkd3d 2/7] vkd3d-shader/hlsl: Generate synthetic temps for object uniforms as well.
Giovanni Mascellani
gmascellani at codeweavers.com
Wed Oct 20 06:39:37 CDT 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Il 15/10/21 23:54, Zebediah Figura ha scritto:
> These can be assigned to when compatibility mode is used.
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_codegen.c | 31 +++++++++++--------------------
> 1 file changed, 11 insertions(+), 20 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
> index b7b0cd1b8..03c098fe1 100644
> --- a/libs/vkd3d-shader/hlsl_codegen.c
> +++ b/libs/vkd3d-shader/hlsl_codegen.c
> @@ -1310,35 +1310,26 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
>
> LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
> {
> - if (var->data_type->type == HLSL_CLASS_OBJECT)
> - list_add_tail(&ctx->extern_vars, &var->extern_entry);
> - else if (var->modifiers & HLSL_STORAGE_UNIFORM)
> + if (var->modifiers & HLSL_STORAGE_UNIFORM)
> prepend_uniform_copy(ctx, entry_func->body, var);
> }
>
> LIST_FOR_EACH_ENTRY(var, entry_func->parameters, struct hlsl_ir_var, param_entry)
> {
> - if (var->data_type->type == HLSL_CLASS_OBJECT)
> + if (var->data_type->type == HLSL_CLASS_OBJECT || (var->modifiers & HLSL_STORAGE_UNIFORM))
> {
> - list_add_tail(&ctx->extern_vars, &var->extern_entry);
> + prepend_uniform_copy(ctx, entry_func->body, var);
> }
> else
> {
> - if (var->modifiers & HLSL_STORAGE_UNIFORM)
> - {
> - prepend_uniform_copy(ctx, entry_func->body, var);
> - }
> - else
> - {
> - if (var->data_type->type != HLSL_CLASS_STRUCT && !var->semantic.name)
> - hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
> - "Parameter \"%s\" is missing a semantic.", var->name);
> -
> - if (var->modifiers & HLSL_STORAGE_IN)
> - prepend_input_var_copy(ctx, entry_func->body, var);
> - if (var->modifiers & HLSL_STORAGE_OUT)
> - append_output_var_copy(ctx, entry_func->body, var);
> - }
> + if (var->data_type->type != HLSL_CLASS_STRUCT && !var->semantic.name)
> + hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
> + "Parameter \"%s\" is missing a semantic.", var->name);
> +
> + if (var->modifiers & HLSL_STORAGE_IN)
> + prepend_input_var_copy(ctx, entry_func->body, var);
> + if (var->modifiers & HLSL_STORAGE_OUT)
> + append_output_var_copy(ctx, entry_func->body, var);
> }
> }
> if (entry_func->return_var)
>
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