[PATCH] d3d11: Correctly handle optional arguments in OMGetBlendState().

Marvin testbot at winehq.org
Mon Oct 25 05:52:14 CDT 2021


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=100698

Your paranoid android.


=== debiant2 (32 bit report) ===

d3d10core:
d3d10core.c:7522: Test failed: d3d10core.c:12751: Test marked todo: Test 52: Got unexpected color 0xff000000 at (2, 1).
d3d10core.c:7522: Test failed: Failed to create input layout for format 0x19, hr 0x80070057.

=== debiant2 (32 bit Hebrew:Israel report) ===

d3d11:
d3d11.c:20111: Test failed: d3d11.c:16428: Test marked todo: Got 0xdeadbeef, expected 0x808080ff or 0x7f807f7f at 127, uvec4 0xff, 0x80, 0x80000080, 0x80.

=== debiant2 (32 bit Hindi:India report) ===

d3d11:
d3d11.c:6263: Test failed: d3d11.c:7757: Test marked todo: Got unexpected buffer 004EBE78.

=== debiant2 (32 bit Chinese:China report) ===

d3d11:
d3d11.c:9770: Test failed: d3d11.c:15246: Test marked todo: Got hr 0 for WRITE.



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