[PATCH 3/3] winepulse.drv: Keep buffer size separate from allocated size.
Rémi Bernon
rbernon at codeweavers.com
Tue Oct 26 10:37:16 CDT 2021
So that it rounds to integral audio frame count.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
Not entirely sure if this is useful, but it's done differently for
render or capture allocation. This does it the same way as capture.
dlls/winepulse.drv/pulse.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/winepulse.drv/pulse.c b/dlls/winepulse.drv/pulse.c
index 10260dea106..f5d3a1ddca4 100644
--- a/dlls/winepulse.drv/pulse.c
+++ b/dlls/winepulse.drv/pulse.c
@@ -1065,7 +1065,7 @@ static NTSTATUS pulse_create_stream(void *args)
stream->alloc_size = stream->real_bufsize_bytes =
stream->bufsize_frames * 2 * pa_frame_size(&stream->ss);
if (NtAllocateVirtualMemory(GetCurrentProcess(), (void **)&stream->local_buffer,
- 0, &stream->real_bufsize_bytes, MEM_COMMIT, PAGE_READWRITE))
+ 0, &stream->alloc_size, MEM_COMMIT, PAGE_READWRITE))
hr = E_OUTOFMEMORY;
} else {
UINT32 i, capture_packets;
--
2.33.0
More information about the wine-devel
mailing list