[v2 PATCH 01/10] d3d10/effect: Return when effect creation fails.
Matteo Bruni
mbruni at codeweavers.com
Tue Oct 26 16:25:07 CDT 2021
From: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d10/effect.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 3b4050460a0..7590bba6317 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -8551,6 +8551,7 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl
if (FAILED(hr = d3d10_create_effect(data, data_size, device, pool, 0, &object)))
{
WARN("Failed to create an effect, hr %#x.\n", hr);
+ return hr;
}
*effect = &object->ID3D10Effect_iface;
--
2.26.3
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