[PATCH 1/5] d3d10/effect: Remove a cast in IsValid() for SRV variables.
Nikolay Sivov
nsivov at codeweavers.com
Thu Oct 28 02:46:35 CDT 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3d10/effect.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 22a09f45e14..23374fdb48f 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -6411,9 +6411,11 @@ static inline struct d3d10_effect_variable *impl_from_ID3D10EffectShaderResource
static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface)
{
- TRACE("iface %p\n", iface);
+ struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderResourceVariable(iface);
+
+ TRACE("iface %p.\n", iface);
- return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable;
+ return v != &null_shader_resource_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType(
--
2.33.0
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