[PATCH 1/5] d3d10/effect: Remove a cast in IsValid() for SRV variables.

Nikolay Sivov nsivov at codeweavers.com
Thu Oct 28 02:46:35 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d10/effect.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 22a09f45e14..23374fdb48f 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -6411,9 +6411,11 @@ static inline struct d3d10_effect_variable *impl_from_ID3D10EffectShaderResource
 
 static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface)
 {
-    TRACE("iface %p\n", iface);
+    struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderResourceVariable(iface);
+
+    TRACE("iface %p.\n", iface);
 
-    return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable;
+    return v != &null_shader_resource_variable;
 }
 
 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType(
-- 
2.33.0




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