[PATCH vkd3d 4/5] vkd3d-shader/hlsl: Parse the max() intrinsic.

Zebediah Figura (she/her) zfigura at codeweavers.com
Fri Sep 3 11:37:56 CDT 2021


On 9/3/21 7:13 AM, Matteo Bruni wrote:
> On Thu, Sep 2, 2021 at 12:23 AM Zebediah Figura <zfigura at codeweavers.com> wrote:
>>
>> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
>> ---
>>   Makefile.am                 |  2 ++
>>   libs/vkd3d-shader/hlsl.y    | 67 +++++++++++++++++++++++++++++++++++++
>>   tests/max.shader_test       | 23 +++++++++++++
>>   tests/shader_runner_d3d12.c |  2 ++
>>   4 files changed, 94 insertions(+)
>>   create mode 100644 tests/max.shader_test
> 
>> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
>> index 2512bcc0..d374f64b 100644
>> --- a/libs/vkd3d-shader/hlsl.y
>> +++ b/libs/vkd3d-shader/hlsl.y
>> @@ -1555,10 +1555,38 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c
>>       return args.decl;
>>   }
>>
>> +static bool intrinsic_max(struct hlsl_ctx *ctx,
>> +        const struct parse_initializer *params, struct vkd3d_shader_location loc)
>> +{
>> +    struct hlsl_ir_node *args[3] = {params->args[0], params->args[1]};
>> +
>> +    return !!add_expr(ctx, params->instrs, HLSL_OP2_MAX, args, &loc);
>> +}
>> +
>> +static const struct intrinsic_function
>> +{
>> +    const char *name;
>> +    int param_count;
>> +    bool check_numeric;
>> +    bool (*handler)(struct hlsl_ctx *ctx, const struct parse_initializer *params, struct vkd3d_shader_location loc);
>> +}
>> +intrinsic_functions[] =
>> +{
>> +    {"max",                                 2, true,  intrinsic_max},
>> +};
>> +
>> +static int intrinsic_function_name_compare(const void *a, const void *b)
>> +{
>> +    const struct intrinsic_function *func = b;
>> +
>> +    return strcmp(a, func->name);
>> +}
>> +
>>   static struct list *add_call(struct hlsl_ctx *ctx, const char *name,
>>           struct parse_initializer *params, struct vkd3d_shader_location loc)
>>   {
>>       const struct hlsl_ir_function_decl *decl;
>> +    struct intrinsic_function *intrinsic;
>>
>>       if ((decl = find_function_call(ctx, name, params)))
>>       {
>> @@ -1566,6 +1594,45 @@ static struct list *add_call(struct hlsl_ctx *ctx, const char *name,
>>           free_parse_initializer(params);
>>           return NULL;
>>       }
>> +    else if ((intrinsic = bsearch(name, intrinsic_functions, ARRAY_SIZE(intrinsic_functions),
>> +            sizeof(*intrinsic_functions), intrinsic_function_name_compare)))
>> +    {
>> +        if (intrinsic->param_count >= 0 && params->args_count != intrinsic->param_count)
>> +        {
>> +            hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
>> +                    "Wrong number of arguments to function '%s': expected %u, but got %u.\n",
>> +                    name, intrinsic->param_count, params->args_count);
>> +            free_parse_initializer(params);
>> +            return NULL;
>> +        }
> 
> I guess the idea is to use param_count == 0 to mark intrinsic
> functions with a variable number of parameters? I think it would be
> better to use a different number (e.g. -1 if you keep int for
> param_count, or ~0u otherwise) given that we probably want to check
> that calls to e.g. AllMemoryBarrier() don't have arguments.
> 

The idea is to use -1. That's a >=, not a >.



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