[PATCH vkd3d 4/5] vkd3d-shader/hlsl: Parse the max() intrinsic.

Giovanni Mascellani gmascellani at codeweavers.com
Wed Sep 8 07:19:15 CDT 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 02/09/21 00:20, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
>   Makefile.am                 |  2 ++
>   libs/vkd3d-shader/hlsl.y    | 67 +++++++++++++++++++++++++++++++++++++
>   tests/max.shader_test       | 23 +++++++++++++
>   tests/shader_runner_d3d12.c |  2 ++
>   4 files changed, 94 insertions(+)
>   create mode 100644 tests/max.shader_test
> 
> diff --git a/Makefile.am b/Makefile.am
> index 721a6b66..09d3755b 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -72,6 +72,7 @@ vkd3d_shader_tests = \
>   	tests/hlsl-vector-indexing.shader_test \
>   	tests/hlsl-vector-indexing-uniform.shader_test \
>   	tests/math.shader_test \
> +	tests/max.shader_test \
>   	tests/preproc-if.shader_test \
>   	tests/preproc-ifdef.shader_test \
>   	tests/preproc-if-expr.shader_test \
> @@ -278,6 +279,7 @@ XFAIL_TESTS = \
>   	tests/hlsl-vector-indexing.shader_test \
>   	tests/hlsl-vector-indexing-uniform.shader_test \
>   	tests/math.shader_test \
> +	tests/max.shader_test \
>   	tests/trigonometry.shader_test \
>   	tests/writemask-assignop-1.shader_test
>   endif
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 2512bcc0..d374f64b 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -1555,10 +1555,38 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c
>       return args.decl;
>   }
>   
> +static bool intrinsic_max(struct hlsl_ctx *ctx,
> +        const struct parse_initializer *params, struct vkd3d_shader_location loc)
> +{
> +    struct hlsl_ir_node *args[3] = {params->args[0], params->args[1]};
> +
> +    return !!add_expr(ctx, params->instrs, HLSL_OP2_MAX, args, &loc);
> +}
> +
> +static const struct intrinsic_function
> +{
> +    const char *name;
> +    int param_count;
> +    bool check_numeric;
> +    bool (*handler)(struct hlsl_ctx *ctx, const struct parse_initializer *params, struct vkd3d_shader_location loc);
> +}
> +intrinsic_functions[] =
> +{
> +    {"max",                                 2, true,  intrinsic_max},
> +};
> +
> +static int intrinsic_function_name_compare(const void *a, const void *b)
> +{
> +    const struct intrinsic_function *func = b;
> +
> +    return strcmp(a, func->name);
> +}
> +
>   static struct list *add_call(struct hlsl_ctx *ctx, const char *name,
>           struct parse_initializer *params, struct vkd3d_shader_location loc)
>   {
>       const struct hlsl_ir_function_decl *decl;
> +    struct intrinsic_function *intrinsic;
>   
>       if ((decl = find_function_call(ctx, name, params)))
>       {
> @@ -1566,6 +1594,45 @@ static struct list *add_call(struct hlsl_ctx *ctx, const char *name,
>           free_parse_initializer(params);
>           return NULL;
>       }
> +    else if ((intrinsic = bsearch(name, intrinsic_functions, ARRAY_SIZE(intrinsic_functions),
> +            sizeof(*intrinsic_functions), intrinsic_function_name_compare)))
> +    {
> +        if (intrinsic->param_count >= 0 && params->args_count != intrinsic->param_count)
> +        {
> +            hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
> +                    "Wrong number of arguments to function '%s': expected %u, but got %u.\n",
> +                    name, intrinsic->param_count, params->args_count);
> +            free_parse_initializer(params);
> +            return NULL;
> +        }
> +
> +        if (intrinsic->check_numeric)
> +        {
> +            unsigned int i;
> +
> +            for (i = 0; i < params->args_count; ++i)
> +            {
> +                if (params->args[i]->data_type->type > HLSL_CLASS_LAST_NUMERIC)
> +                {
> +                    struct vkd3d_string_buffer *string;
> +
> +                    if ((string = hlsl_type_to_string(ctx, params->args[i]->data_type)))
> +                        hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
> +                                "Wrong type for argument %u of '%s': expected a numeric type, but got '%s'.\n",
> +                                i + 1, name, string->buffer);
> +                    hlsl_release_string_buffer(ctx, string);
> +                    free_parse_initializer(params);
> +                    return NULL;
> +                }
> +            }
> +        }
> +
> +        if (!intrinsic->handler(ctx, params, loc))
> +        {
> +            free_parse_initializer(params);
> +            return NULL;
> +        }
> +    }
>       else
>       {
>           hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Function \"%s\" is not defined.", name);
> diff --git a/tests/max.shader_test b/tests/max.shader_test
> new file mode 100644
> index 00000000..56c9a84e
> --- /dev/null
> +++ b/tests/max.shader_test
> @@ -0,0 +1,23 @@
> +[pixel shader]
> +float4 main(uniform float u, uniform float v) : sv_target
> +{
> +    return float4(max(u, v), max(2, 2.1), max(true, 2), max(-1, -1));
> +}
> +
> +[test]
> +uniform 0 float4 0.7 -0.1 0.0 0.0
> +draw quad
> +probe all rgba (0.7, 2.1, 2.0, -1.0)
> +
> +[pixel shader]
> +float4 main(uniform float2 u, uniform float2 v) : sv_target
> +{
> +    float3 a = float3(-0.1, 0.2, 0.3);
> +
> +    return float4(max(u, v), max(a, u));
> +}
> +
> +[test]
> +uniform 0 float4 0.7 -0.1 0.4 0.8
> +draw quad
> +probe all rgba (0.7, 0.8, 0.7, 0.2)
> diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
> index 3cc859ab..2221c0f8 100644
> --- a/tests/shader_runner_d3d12.c
> +++ b/tests/shader_runner_d3d12.c
> @@ -136,6 +136,8 @@ static void parse_test_directive(struct shader_context *context, const char *lin
>           static const float clear_color[4];
>           ID3D12PipelineState *pso;
>   
> +        if (context->c.root_signature)
> +            ID3D12RootSignature_Release(context->c.root_signature);
>           context->c.root_signature = create_32bit_constants_root_signature(context->c.device,
>                   0, context->uniform_count, D3D12_SHADER_VISIBILITY_ALL);
>   
> 



More information about the wine-devel mailing list