[PATCH vkd3d 2/6] vkd3d-shader/hlsl: Write SM4 max instructions.

Giovanni Mascellani gmascellani at codeweavers.com
Thu Sep 16 06:40:59 CDT 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 16/09/21 00:43, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
>   1 file changed, 4 insertions(+)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index b344cf87d..08828b81d 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1031,6 +1031,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
>                       write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2);
>                       break;
>   
> +                case HLSL_OP2_MAX:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_MAX, &expr->node, arg1, arg2);
> +                    break;
> +
>                   case HLSL_OP2_MUL:
>                       write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
>                       break;
> 



More information about the wine-devel mailing list