[PATCH v3] gdi32: Implement D3DKMTOpenAdapterFromDeviceName().

Paul Gofman pgofman at codeweavers.com
Tue Sep 21 09:16:36 CDT 2021


On 9/21/21 17:03, Huw Davies wrote:
> On Mon, Sep 20, 2021 at 01:03:33PM +0300, Paul Gofman wrote:
>> Fixes non functional setting page in Resident Evil Village.
> This will need to forward to win32u.NtGdiDdDDIOpenAdapterFromDeviceName()
> so it's going to have to be done in a different way.
>
> Huw.

Do you think we can maybe make it a semi-stub for now like 
NtGdiDdDDIOpenAdapterFromLuid() which returns a handle but doesn't 
actually search for any device?




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